Base Class: Barbarian
Born with the innate ability to channel the willpower of a giant into their scathing rage, they punish the wicked who would stand before them with the dominating power of their size and strength.
Growing Rage
At 3rd level, you can choose to grow into a bigger version of yourself that deals enhanced damage and gains resistance to an additional damage type when you rage.
As an action, you grow to large size and take up a 10x10 space on the board, any weapons or armor you carry also magically grow larger with you. You become resistant to all bludgeoning, slashing, and piercing damage. In addition, you deal 1d6 damage that is of the same damage type of the weapon you use. You also gain 1 hp for each level of barbarian.
Seismic Punch
At 6th level, You reel back and let loose a blow that is loud enough to be heard in the open air and completely discombobulate the target.
As an action, you can make one melee attack on a target you see within range. This attack deals 1d10 + your Strength modifier in bludgeoning damage and the target needs to make a STR saving throw (DC 8+ your Strength modifier + your proficiency bonus) as long as they're huge or smaller or be knocked back 40' away from where they were standing. They take an additional 4d6 bludgeoning damage, if this hits another creature they also take this damage, but the initial target stops moving and the other creature moves the remaining distance. You can only use this feature once per short rest, and you gain an additional use at 14th level.
Rock Hurl
At 10th level, as an action, you can hurl a chunk of earth at a target you can see within 60' of you. You must have access to some form of earth in order to use this attack ( at the DM's Discretion). The chunk of earth counts as a strength based weapon that has the thrown property (range 60), and deals 6d6 + your Strength modifier in bludgeoning damage.
Additionally, as a reaction, you can try to catch thrown weapons that are hurled at you. You can make a STR saving throw, (DC 10 + their attack modifier) on a successful saving throw, you negate all the damage of the thrown weapon.
Huge Sized
At 14th level; instead of growing to large size, you now grow to huge size and now occupy a 15x15 space on the board. You also gain:
- 10' reach
- 2d6 damage on all your attacks instead of 1d6
- Immunity to being prone
- 1 temporary hp when raging for each level of barbarian
- All melee attacks have the option to take the shove action after damage is done.
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