Sorcerer
Base Class: Sorcerer

 The Jinn are born of the elementals themselves and normally they are found on the elemental plane. When they do find themselves in the material plane they are seen as powerful entities and sometimes even worshiped. On rare occasions they choose to sire a child with a mortal and in even rarer cases this child is imbued with the Jinn's innate magical abilities and their connections to the elemental powers. These rare cases create sorcerers that not only have innate magical ability but also some innate martial ability. The kind of Jinn they are sired from, typically dictates the elemental affinity they have.

Your innate magic comes from the a Jinn's mystical magic that was bonded to your bloodline. A Sorcerer with the "Jinn's Gift" are few and rare. Though there are a few cases of a Sorcerer gaining the Jinn's Gift traits through other means, such as a Jinn granting them such power. 

Warning & Apologies: This was created when I had not understood fully how to make these interact to the character sheets properly, so abilities and spells may not all be click and ready. When in doubt just read the subclass description when in the sheet. Sorry ~ Maximus
- Posted 08/27/20

Jinn's Bond

Expanded Spell List

The Jinn that gave you your power provides an expanded list of spells when you learn a Sorcerer spell. The following spells are added to the Sorcerer spell list for you.

Additionally you gain the ability shape the element of your Jinn's bond with you, effectively giving you the Mold earth* cantrip if your patron is a Dao, the Gust* cantrip of your patron is a Djinni, the Control flames* cantrip if your patron is an Efreeti, the Shape water* cantrip if your patron is a Marid, or the Guidance* cantrip if your patron is a Janni.

Jinn Expanded Spells

Dao

A Jinn of the Earth element. Sorcerers of these Jinn are as though as rock.

 

Djinni

A Jinn of the Air element. Sorcerers of these Jinn are fast as the wind.

 

 

Efreeti

A Jinn of the Fire element. Sorcerers of these Jinn are as fierce as the flames.

SPELL LEVEL SPELLS
1st absorb elementsburning hands
2nd aganazzar's scorcherscorching ray
3rd melf’s minute meteorsfireball
4th wall of firefire shield
5th conjure elementalimmolation

 

 

Marid

A Jinn of the Water element. Sorcerers of these Jinn are unpredictable as the sea.

SPELL LEVEL SPELLS
1st absorb elementsfog cloud
2nd levitateaid
3rd tidal wavewater breathing
4th control waterwatery sphere
5th conjure elementalmaelstrom

 

 

Jann

The Janni drew their powers from all four of the classical elements but were weaker than other genie types.

SPELL LEVEL SPELLS
1st absorb elementsshield
2nd shadow bladeblur
3rd blinding smiteblink
4th death wardvitriolic sphere
5th conjure elementalwall of light
Dao

A Jinn of the Earth element. Sorcerers of these Jinn are as though as rock.

Inner Magi

The spiritual energy within you flows through your body. When taking your 1st lvl of sorcerer your Hit Die is now a d8, the Hit Dice, and Hit Point gain at Higher Levels for the Sorcerer class becomes a d8, instead of a d6. This is retroactive.

Starting at 1st level, you have the innate ability to wear light armor, and wield certain weapons. Your Inner Magi determines your specialty, additionally you gain proficiency with light armor and the ability to use your Charisma modifier for your weapon attacks and damage rolls. 

Dao

A Jinn of the Earth element. Sorcerers of these Jinn are as though as rock.
You gain proficiency with the Maul and Warpick. You also gain the fighting style, Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
You learn to speak, read, and write Terran.

Djinni

A Jinn of the Air element. Sorcerers of these Jinn are fast as the wind.
You gain proficiency with the Hand Crossbow and Rapier. Your movement speed increases by 10ft, and you may take the Dash or Disengage action as a Bonus Action.
You learn to speak, read, and write Auran.

Efreeti

A Jinn of the Fire element. Sorcerers of these Jinn are fierce as the flames.
You gain proficiency with the Greatsword and Battleaxe. Your weapon attacks score a critical hit on a roll of 19 or 20.
You learn to speak, read, and write Ignan.

Marid

A Jinn of the Water element. Sorcerers of these Jinn are unpredictable as the sea.
You gain proficiency with the Trident and Longsowrd. You also gain the fighting style, Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
You learn to speak, read, and write Aquan.

Jann

The Janni drew their powers from all four of the classical elements but were weaker than other genie types.
You gain proficiency with the Shortsword and Whip. You also gain the fighting style,Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. 
You learn to speak, read, and write Primordial.

Mysticism

Mystical Nobility 
Starting at 6th level, the mystical energy coursing through you has increased the power of your sorcery. Once per day, as an Action, you can regain a number of Sorcerer Points equal to your Proficiency Bonus. 

Mystical Strike
Additionally at 6th level, you gain the ability to infuse your melee or ranged weapon strikes with mystical energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d6 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d6. 

Jinn Equip

Starting at 14th level, you can use a bonus action to Jinn Equip, you can manifest your Jinn's power allowing you to become one with your Jinn, examples of your Jinn's power:  allows you to magically turn you lower half into a raging tornado, wings of smoke, (adjust with your DM accordingly). Giving you a flying speed of 60 feet. Your Jinn Equip lasts until you’re incapacitated, you die, or you dismiss them as a bonus action. Whislt not in combat you can freely deploy or hide your Jinn Equip.

Additionally your Mystical Strike is imporved, the extra damage dealt increases to 2d6.

Fragmented Wish

When you reach 18th level, your Charisma score increases by 2. Your maximum for this score is now 22. 

Additionally you learn the Wish spell, and gain the ability to cast Wish at a lesser capacity once per day.

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. For you, the only use of this spell is to duplicate any other spell of 6th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect. (This works in similarity to the Warlock's Mystic Arcanum)

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