Barbarian
Base Class: Barbarian

You have always had a passion for fire and explosions. But as you grew older you started to get even more obsessed, to the point where you’ve turned into a angry shell with a fiery spirit of explosion ready to escape in a burst of raging fury.

Outfit Of The Barrel Bombardier

Armor Of The Barrel  AC= 13 + strength modifier

Gloves Of fiery Terror starting when you take this class at level 3 your punches do an extra 2d4 fire but at level 6 3d4, level 14 1d6 level 18 3d6

Gunpowder Barrels

Starting when you take this path at level 3 every long rest you get 1 gunpowder barrel. and at level 6 that upgrades to 2 every long rest and at level 12 it becomes 3 every long rest. At level 16 you get 3 every long rest and 1 every short rest

20ft radius When a gunpowder barrel explodes any creature within the radius makes a dex saving throw against 10+ your strength mod + your proficiency bonus

if it is failed they take 4d4 fire or bludgeoning damage (your choice) at level 3 this upgrades to 4d6 at level 8 and 4d8 at level 16 

explodes at the end of your turn once it has been lit

Your speed gets decreased by 10 while you carry this item, and it takes 2 hands to carry it. To ignite this barrel you can either spend your bonus action to light it or whenever it makes contact with an item that is at motion. Ex: shooting it with an arrow, hitting it with your sword, running at it at full speed, and rubble falling on it. (It can explode in your hands so be careful)

Magic Of The Bombardier

Pick either A or B for each question

A-Disarment (new spell) or B-Devilish Sword (new spell)

A-Heat Metal or B-Cloud Of Daggers (LVL 8 choice)

A-Fireball or B-Wall Of Fire (LVL 10 choice)

You can only use these spells twice every long rest at 6th level when you unlock this or 3 times every long rest and you regain 1 use every short rest if you are level 12 or higher

spell save dc=8+ proficiency bonus + str modifier

spell attack modifier= proficiency bonus + str modifier

disarment spell range 60ft. (V and S components)Choose a target that is holding something in their hands and that target makes a str saving  throw against your spell save dc +1 if the target fails that saving throw then the item that they are holding is launched 10ft in the direction of your choice. (If the held item is a small or smaller creature it flies 5 ft if it is a creature of a larger size it just gets dropped on the ground in front of the target) then (if the target is small or smaller then it flies 5 ft away from you) and the target takes 2d4+2 force damage at level 6, 3d6 at level 14 and 3d8 at level 18 (IF SPELL IS USED ON AN EXPLOSIVE OF ANY SORT IT BLOWS UP AFTER BEING MOVED 10 FT)

Devilish sword spell range 60ft (S components) lasts 1 minute (concentration)pick a point you can see within the spells range and a floating sword (has to fit in a 5ft x 5ft box) appears there. The sword cannot attack creatures but can cut ropes, cut objects like walls (up to dm), hit objects, and can light something on fire (spell ends once you light something on fire) 

 

Explosive Anger

(I know it says level 10 ability it’s actually 12th level ability but it won’t let me put that)

When you defeat a creature while raging a small explosion emits from their body

any creature within 10ft of the body takes 3d6 fire damage (4d6 at level 15) This doesn’t do damage to you and will not activate from gunpowder barrels or from this attack.

EX: if you use a gunpowder barrel to kill someone while raging this ability won’t activate, and if you kill someone while raging and this explosion kills another enemy, the explosion won’t trigger again.

Go Down Bombing

(I know it says level 14 ability but it’s actually level 15 ability it just won’t let me put that)

Either set yourself to 0 hit points (basically self destruct and kill yourself), or you can choose to trigger this when you die (after you die you do this ability)

an explosion fires out from your body as you collapse and die.

any creature within a 25ft radius makes a dex save throw against your con modifier + 13 if they failed they take 10d8 radiant damage if they succeed they take 5d8 radiant damage (this doesn’t trigger the explosive anger ability)

after using this ability you automatically fail 1 of your 3 death saves and instead of a passing  save being 10  or more it becomes 12 or more for your next death save

FlashBacks

(I know it says level 14 ability but it’s actually level 15 ability it just won’t let me put that)

After you die you come back for 1d4 rounds before you finally peel over and die. This cannot be extended by any way.

while you are living out those 1d4 rounds you are invincible to all types of damage and you can breathe underwater without drowning. You also cannot use the ability  go down bombing while this is active

after the 1d4 rounds are over and you finally die you automatically fail 1 out of 3 death saves (this stacks with go down bombing)

Previous Versions

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6/24/2024 1:10:24 AM
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