Base Class: Monk
you can pick one of the three paths in this school. Raijin's Hand, Thanatos Fists, or Asura's Rage
Iron Fists
Your Bound Gauntlets give you otherworldly powers and ability's, but are you willing to train and control them, or will they control you?
you gain bonus damage to physical attacks with your Bound Gauntlets
- 1d4 at 3rd level
- 1d6 at 6th level
- 1d8 at 11th level
- 1d10 at 17th level
Iron Fists: Asura's Rage
You gain access to the skills
- Rune Mastery: Fire - You study the properties an element of your gauntlets. You can now engrave the rune of Fire that can be triggered at will or upon a site condition this room will stay in place for 24 hours. Effect 1 damage you can cause the room to trigger causing Fire damage do all within 15ft area for 3d8 for 3 ki. Effect 2 you can trigger the runes utility effect casting Fear in 15 area for one ki.
- Flame Manipulation - You now gained the ability to solidify Flame into a staff that dissipates once you are no longer touching it the weapon has the same damage die as your unarmed attacks. You can learn to create more complex weapons and thrown weapons by feeding them to your gauntlets. Once you have done so you can recreate that weapon out of Flame and it will last one minute without being in contact with you. You may also dissipate them at will.
Iron Fists: Raijin's Hand
You gain access to the skills
- Rune Mastery: Storm - You study the properties an element of your gauntlets. You can now engrave the rune of shadow that can be triggered at will or upon a site condition this room will stay in place for 24 hours. Effect 1: you can cause the room to trigger causing lightning damage do all within 15ft area for 3d8 for 3 ki. Effect 2: you can trigger the runes utility effect causing a thunder clap disorienting anyone in 15ft area for 1 ki.
- Lightning Manipulation - You now gained the ability to solidify lightning into a staff that dissipates once you are no longer touching it the weapon has the same damage die as your unarmed attacks. You can learn to create more complex weapons and thrown weapons by feeding them to your gauntlets. Once you have done so you can recreate that weapon out of lightning and it will last one minute without being in contact with you. You may also dissipate them at will.
Iron Fists: Thanatos Fists
You gain access to the skills
- Rune Mastery: Shadow - You study the properties an element of your gauntlets. You can now engrave the rune of shadow that can be triggered at will or upon a site condition this room will stay in place for 24 hours. Effect 1 damage you can cause the room to trigger causing poison damage do all within 15ft area for 3d8 for 3 ki. Effect 2 you can trigger the runes utility effect casting darkness or silence in 15ft area for one ki.
- Shadow Manipulation - You now gained the ability to solidify shadows into a staff that dissipates once you are no longer touching it the weapon has the same damage die as your unarmed attacks. You can learn to create more complex weapons and thrown weapons by feeding them to your gauntlets. Once you have done so you can recreate that weapon out of shadow and it will last one minute without being in contact with you. You may also dissipate them at will.
Army of One
At 6th level your gauntlets grow in power and you gain Army of One. Depending on your path you will gain access to more skills as well as Resistance to your paths elements.
Army of One: Fire
You gain resistance to Fire and Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, as well as the ability,
- Soul Ignition - You set your soul ablaze as a reaction causing all enemies within 15ft of you to shudder in fear. They must make a will save or have disadvantage on attacks and cannot move towards you.
- Berserker's Blood Rage - You lose your self in to a blood trance. Any creature showing aggression towards you, or that damages you is now flagged as an enemies. Your gain advantage on attacks. This effect lasts until you are incapacitated or combat ends
Army of One: Shadow
You gain resistance to Poison and Necrotic, as well as the ability,
- Shadow Army - You have learned that you can extract the shadows of the fallen at level 6 you have 2 Shadow storage one storage can be used on small to medium creatures. An example would be birds or a wolf. You can use 2 storage to summon / store a medium to large creature an example would be an owl bear.
- Brewing Shadows - You can recreate any poison you have encountered as well as the antidote for it. You may chose between pill or liquid form (if liquid you will need to have a vial to put it in)
Army of One: Thunder
You gain resistance to Lightning and Thunder, as well as the ability,
- God Speed - you course lightning through your body increasing you reaction and movement speed. you now have an additional 20ft of movement and enemies have disadvantage on attacks
- Martial Strike: Kirin’s Detritus - You call upon the eldritch might of lightning to strike your enemies where they stand. Make a touch attack against a creature you can see with advantage if the target is wearing metal armor. On hit, the target takes 2d8 lightning damage and can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach 11th level (3d8), and 17th level (4d8).
- Martial Strike: Thunder Needle - The next time you make a thrown weapon attack during the spell’s duration, the thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage. Whether you hit or miss, each creature within 5 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.
The weapon then returns to its normal form. At Higher Levels. When you cast this spell using additional Ki, the damage for both effects of the spell increases by 1d8 for each two Ki point expended.
Movement
By 11th level you have gained mastery over your element.
Movement: Asura's Footsteps
- Asura's Footsteps - You use the flames of your soul to propel your movement leaving a trail of fire in your wake. You can move up to 120 feet the trail of flame does 2d6 damage to any that cross it for 1 round.
- Asura's Touch - You can empower an item with your element (Fire) for a short time for 1 ki, or you can permanently enchant an item with your element for 5 ki. Roll 1d4 this will determine what level of power is bestowed on the items attack and damage bonus.
Movement: Raijin Flash Step
- Martial Strike: Raijin Flash Step - teleport yourself to an unoccupied space you can see within 120ft. Immediately after you disappear, a thunderous boom sounds. You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 8 feet of you when you cast this spell, and there must be an unoccupied space within 8 feet
- Raijin's Touch - You can empower an item with your element (Thunder / Lightning) for a short time for 1 ki, or you can permanently enchant an item with your element for 5 ki. Roll 1d4 this will determine what level of power is bestowed on the items attack and damage bonus.
Movement: Thanatos Stride
- Thanatos Stride - You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
- Thanatos Touch - You can empower an item with your element (Poison / Necrotic) for a short time for 1 ki, or you can permanently enchant an item with your element for 5 ki. Roll 1d4 this will determine what level of power is bestowed on the items attack and damage bonus.
Melody
You now fully understand your ability's and you gain immunity to your elements.
Melody: Asura's Roar
You gain Immunity to Fire and Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, as well as the ability,
- Asura's Iron Body - all attacks on you have disadvantage.
- Asura's Blazing Soul - You target one creature and bury your hand in to there core and ignite your soul flame causing 10d10 fire damage.
Melody: Raijin's Drum
You gain Immunity to Lightning and Thunder, as well as the ability,
- Martial Strike: Raijin's Devouring Hand - You release a large blast of Lighting from your palm inflicting 8d10 lighting damage in a 500ft line in front of you. You also inflict 3d10 thunder damage to everyone (other then yourself) within 20ft if they fail a Con save, If they pass the damage is halved.
Melody: Thanatos's Whistle
You gain Immunity to Poison and Necrotic, as well as the ability,
- 1 Behemoth Shadow Storage
- Thanatos's Summons - you target one creature withing 200ft it takes 10d10 necrotic damage.
Previous Versions
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7/17/2019 5:23:35 AM
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7/17/2019 5:29:22 AM
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