Cleric
Base Class: Cleric

Call fourth the healing magics of the hells to hurt those around you

Domain Spells

You gain domain spells at the cleric levels listed in the Forge Domain Spells table. See the Divine Domain class feature for how domain spells work.

Hellcaller Domain Spells
Cleric Level Spells
1st hellish rebukeinflict wounds
3rd augurywarding bond
5th lightning bolt, tongues
7th blight, death ward
9th misleadraise dead

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with deception and persuasion

Hellish Healing

When you cast a healing spell on a single target, enemies of the target within 5 feet take 1d4 fire damage per level of the spell slot used.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Corruption

Starting at 2nd level, you can use your Channel Divinity: Sense Corruption

As an action, you can use your Channel Divinity to focus on a target, gaining insight into what form of corruption might lead them astray. You learn if the target is susceptible to Pride, Greed, Lust, Envy, Gluttony, Wrath, or Sloth.

For the next minute, whenever you make a Charisma-based ability check against the target, you can treat a d20 roll of 9 or lower as a 10. Additionally, the target has a -1 penalty to their AC and saving throws against your spells.

Barbed Blessings

Starting at 6th level, whenever you are concentrating on a positive buffing spell on an ally, the first time you or the ally is hit by a melee attack, the attacker takes poison damage equal to your proficiency bonus.

Hellish Coldness

At 8th level, you gain the ability to infuse your weapon or cantrip strikes with the freezing power of hell. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Hell Caller

At 17th level, The powers of hell flow through you, gain resistance to Cold, Lightning, and Fire.

As an action, you can summon a Bone Devil to fight by your side for 1 minute. This Devil will obey your commands and share its damage resistance with you.

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