Bard
Base Class: Bard

When you join the College of Brass at 3rd level, you get a +1 bonus to your AC as a result of lugging around a large piece of metal. You also learn the cantrip Gust and the 2nd level spell Warding Wind.

At 6th level, you may, as a reaction to a creature failing an attack roll, make a sad wah wah sound with your instrument, dealing 1d4+3 Psychic damage.

At 14th level, you learn the spell Gust of Wind. You may also play a Reveille immediately after a long rest, granting you and your party 2d8 plus your Charisma modifier temporary hitpoints, and a +2 to their initiative for the next encounter. 

Brass Tacks

When you join the College of Brass at 3rd level, you get a +1 bonus to your AC as a result of lugging around a large piece of metal. 

Gust

You learn the spell Gust.

Warding Wind

You learn the spell Warding Wind.

Battle Buglery

As a reaction to a creature you can see and that can hear you within 60 ft of you failing an attack roll, you can make a sad wah wah sound with your instrument, dealing 1d4+3 Psychic damage. If the creature has less than 4 INT, this action has no effect.

 

Gust of Wind

You learn the spell Gust of Wind

Morning Reveille

You may play a Morning Reveille immediately after a long rest, granting you and your party 2d8 plus your Charisma modifier temporary hitpoints, and a +2 to their initiative for the next encounter. This will make a sound that can be heard up to 600 ft away.

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