Base Class: Fighter
Thru the ages many have found different forms of fighting. Most chose the way of the sword or the way of the axe, but only a select few honed there very bodies into weapons. These individuals studied the way monks perform combat, but did not have the spiritual discipline to embrace the monastic tradition. Thus forming their own sect of fighters named The Brawler. They choose to use their bodies and whatever they could find on hand to use as weapons to bring down their enemies
Unorthodox combat
Upon reaching third level you gain the tavern brawler feat as well as a d4 for unarmed stikes.
Remember the past
Unarmed strikes as classified as magically when needed and the damage die raises to a d6.
Thirst for battle
Upon reaching this level gain a d8 for damage with an unarmed strike. When dropping an enemy to zero hit points you can immediately move to another enemy within 15 feet an perform another attack as a bonus action doubling the damage die from 1d8 to 2d8.
Battle fury
Unarmed strike raises to a d10 for damage. You score a critical hit on a 19-20. Upon missing a strike you can use your reaction to attack again at disadvantage a number of times up to your strength modifier (minimum of 1), If a hit is landed it does an extra damage die.
Undying Fury
Unarmed strikes do a d12 for damage. Upon dropping to zero you can choose to fail a single death saving throw to regain half your hit points and enter a Fury. Upon entering a Fury you gain the following benefits: You are under the effects of the haste spell, Critical hit range changes to 18-20, And you gain resistance to bludgeoning, slashing, and piercing damage. You can keep using this feature until no more death saving throws remain. Upon using it for a third time if you drop to zero HP you die. Dyeing in this way only a 7th level or high resurrection spell can bring you back. Should you survive the battle you gain a point of exhaustion for each death saving throw you choose to fail.
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