Rogue
Base Class: Rogue

Exeil's homebrew based on BG3.

Fast Hands

Starting at 3rd level, you gain an additional bonus action.

Disarming Strike

when you choose this archetype, you gain the ability to disarm your opponents with a well-placed strike.

When you hit a creature with a melee weapon attack as part of your Sneak Attack, you can use your bonus action to attempt to disarm the creature of one item it is holding or carrying (excluding any armor it is wearing). You must have at least one free hand to use this ability.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

Supreme Sneak

Starting at 9th level, while sneaking, you can blend into the environment so completely that you become Invisible.

Once per turn, you can turn invisible for 1 minute when you take the sneak action. This [Tooltip Not Found] ends early if you attack a creature, cast a spell, take damage, or if you fail a sleight of hand roll while pickpocketing someone.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Use Magic Device

By 13th level, you have become adept at manipulating magical items, even those not meant for your use.

You ignore all class, race, and level requirements on the use of magic items. Additionally, if a magic item requires an action to use its effect, you can instead use that effect as a bonus action once per turn.

Thief’s Reflexes

When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.

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