Base Class: Druid
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Machine Code
Starting when you choose this circle at 2nd level, you gain the ability to speak the native code-language of machines. You can use this language to interact with arcane terminals and ship computers from range and to communicate with constructs, even if you don’t share a language.
You also learn one artificer cantrip of your choice from your Creator. This cantrip doesn’t count against the number of cantrips you know.
Construct Form
At 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than an action. However, you lose the ability to assume the shape of a beast. Instead, you can use it to take a Construct Form.
While in your Construct Form, you can use your bonus action to switch into a Configuration or to switch your current Configuration into another one. You have the following Configuration options:
Juggernaut Configuration
Your Armor Class increases by 2. Whenever you take bludgeoning, piercing, or slashing damage, you can subtract 2 from the damage taken.
Mobile Configuration
Your speed increases to 40 feet and opportunity attacks against you have disadvantage. Additionally, while in this configuration, you have a 40-foot climbing speed and a 40-foot swimming speed.
Additionally, at 8th level, you gain a 40-foot flying speed.
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Select this when not in construct form
Standard Configuration
Medium construct, neutral
Armor Class 15 (natural armor)
Hit Points 25 (15 + 5 × your druid level) Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 6 (−2) | 10 (+0) | 8 (−1) |
Condition Immunities charmed, poisoned
Senses passive Perception 10
Actions
- Photon Cannon. Ranged Weapon Attack: Your spell attack bonus to hit, range 60/180 ft., one target. Hit: 9 (2d8) radiant damage.
Turret Configuration
Your movement speed becomes 0 while in this configuration. Additionally, when you use the Attack action on your turn, you can make one additional attack as a bonus action. Lastly, your Photon Cannon is replaced by the following:
- Photon Turret. Ranged Weapon Attack. Your spell attack bonus to hit, range 60/180 ft., one target. Hit. 11 (2d10) radiant damage.
The Creator's Touch
At 3rd, 5th, 7th, and 9th level you gain access to circle spells designed and implanted by your creator.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Speaker of Steel
At 6th level, your empathy for constructs allows you to persuade their programming to your side. As a result, constructs can be charmed by you, even if they would otherwise be immune to being charmed. Additionally, if you cast the animal friendship spell, you can target a construct with the spell.
Stalker Configuration
Starting at 10th level, you gain a Configuration optimized for stealth and subterfuge. As a bonus action, you can activate a Cloaking Device to temporarily warp the light around you and hide yourself from view. You become invisible until the beginning of your next turn, or until you make an attack, or cast a spell. Once you use this ability, you can’t use it again on the following round.
Additionally, you have advantage on Dexterity (Stealth) checks while in this form and you gain the Antimatter Dagger.
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Select this when not in Stalker Configuration
Stalker Configuration
Select this to activate Stalker Configuration
Mecha Transformation
Starting at 14th level, you can use your action to switch to an empowered version of your Juggernaut Configuration: a towering Mecha Configuration. While in this form, you have all the benefits of being in your Juggernaut Configuration, except you retain your photon cannon attack option and you subtract 4 from all damage you take, instead of 2. In addition, you become Large size, have advantage on Strength checks and saving throws, and can use your bonus action to make two melee weapon additional attacks when you take the Attack action. You can remain in this configuration for up to 10 minutes. Once you enter this configuration, you can’t do so again until you finish a long rest.
Mecha Transformation
Select this when in Mecha Transformation form
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Select this when not in Mecha Transformation form