Base Class: Rogue
An accident or an unexpected event left you halfway between the world of the living and the dead, now your gift (or curse) is manifested guaranteeing you unique abilities.
Spirit Dancers are individuals who can not be considered alive or dead, are suspended in the middle and that makes them special. Surrounded by the dead, they gain aid from those that have passed on.
Dance of the Mists
Starting when you take this subclass at 3rd level, you gain the ability to use the magic of the border between the world of the living and plane of Shadowfell. You learn to dance along that fringe use the Mists and the spirits who inhabit them for protection and to enhance your attacks. This ability can be used a number of times equal to your proficiency bonus plus one (3 times at level 1, 4 times at level 5 etc.). All uses are recovered on a short or long rest.
Guarding Mist Dance can be activated with an action and will give a character 10 mins of aid from the mists. During this time all stealth, investigation and perception checks are made with advantage as the mist hides the rogue and tendrils seep through the area feeding information back to them about his surroundings. During this time the if the rogue is conscious, he or she cannot be surprised and other creatures do not gain advantage on attack rolls as a result of being unseen by the rogue.
Deadly Mist Dance can activated using a bonus action an will give 1 combat round of assistance from the mists. During this round the rogues movement speed is doubled as they flit in and out of the mist in short unpredictable teleports. This erratic movement causes all attacks against the rogue to be made with disadvantage and allows all attacks to be made with advantage.
If you cannot perform both dances at the same time. If you switch to a new dance, you end any other dances you have going.
Haunted Helpers
At 9th level, having walked on the misty borderlands of death for so long, passing spirits see you as an ally. When you dance for them they will manifest and aid you.
- If you are performing a Guarding dance, a spectral creature will interpose itself between you and an attack. The spirit grants you temporary hit points equal to 1d6 plus your proficency modifer at the start of each of your turns the dance is active for.
- If you are performing a Deadly dance, a spectral creature will manifest beside your target, lashing out at it. This spirit counts as an enemy of the target for the purposes of Sneak Attack and will add 1d6 necrotic damage to your attacks.
Swift Stepping
At 13th level, you have become so adept at spirit dancing, you can use a reaction to activate a dance and have both dances active at the same time.
Last Dance
At 17th level, the spirits gift you with great speed and prowess.
- If you are performing a Guarding dance, you can disengage as a free action.
- If you are performing a Deadly dance, your weapon attacks score a critical hit on a roll of 19 or 20.
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