Cleric
Base Class: Cleric

Clerics who praise the god of travel for a safe journey. These cleric are found of traveling the world and believe that it is every mortals right to do so.

Blessing of Travel

When you choose this domain at 1st level, you gain the ability "Blessing of Travel". As an action you can touch one willing creature, for the next 2 hours both you and the creature gain advantage on all survival checks. This ability can only be used once per long rest.

Channel Divinity: True Path

Starting at 2nd level, you can use your Channel Divinity to commune with your god

As an action, you present your holy symbol and request a sign from your god to put you on the right path, sparkling trail is laid forth (that only you can see) leading to a location of your choice (the location must be known in great detail at DM's descretion). The trail will remain for 24hr or until you use "True Path" again.

Traveler's Language

Beginning at 6th level, The god of travel blesses you with all languages of the land. When speaking with a creature, that you do not share a language with, you can understand the jist of what the creature is saying as well as having advantage on charisma checks to try to convey a message to said creature.

Aura of Travel

At 8th level, the god of travel blesses you with the stamina of a traveler. You and all creatures of your choosing who are within 30ft of you gain 1/2 the normal exhaustion points, gained from travel related tasks.

Improved True Path

At 17th level, when you use "True Path" it now lasts for 7 days, or until you use "True Path" again, and the destination now requires very little description or knowledge. (At DM's descretion)

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7/17/2019 10:05:36 PM
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