Base Class: Fighter
Once, warriors of elemental power roamed the lands. Distinct from spell-casting wizards and sorcerers, these warriors harnessed the energies of the planet itself, using the fundamentals of nature to enhance their own fighting abilities.
Lightning warriors use the powers of lightning energy in battle, manipulating electricity and creating manifestations of lightning to aid them.
Lightning Link
At 3rd level, you become linked with the element of lightning, allowing you to harness its power at will. Every time you make a melee or ranged weapon attack, you may add 1d4 lightning damage to the attack. The damage on this attack increases to 2d4 when you attack an object or opponent made of metal or water.
This damage increases as you level up, increasing to 1d6 at level 5, 1d8 at level 9, 1d10 at level 13, and 1d12 at level 17.
Additionally, you gain a +10 to your movement speed, and can make one weapon attack as a bonus action, as your actions become lightning quick.
Conductivity
Additionally, 3rd level, you gain resistance to lightning damage, as your body harnesses the power of incoming lightning attacks. When hit with a lightning attack, your own abilities enhance, and you deal an extra 1dX the next time you deal lightning damage with a melee attack.
Projectile Lightning
At 7th level, you gain the ability to condense your lightning charge into small projectiles. These projectiles have a range of 75 feet, and can take the shape of whatever the user imagines. Each bolt can replace a weapon attack, and deals 1d10 + STR lightning damage on a hit.
Overcharge
At 10th level, you learn to allow your lightning energy to explode within you, granting you a new form. Sparks of lightning shock the area around you, and you are granted unprecedented power and speed. This powerful form is called the Overcharge form. You can transform into this form as many times per long rest as your proficiency bonus +1. The form lasts for 5 minutes, and you gain the following benefits:
- You gain a +25 to movement speed, and your movements dont provoke opportunity attacks.
- You take half damage.
- Your additional lightning damage deals an extra 2dX damage.
- You gain a +3 to attack and damage rolls.
- You gain advantage on Strength and Dexterity checks and saving throws.
- Once per overcharge, you can stop time for 2 rounds, excluding any creatures of your choice.
- Once per overcharge, you can completely dodge one full attack.
Additionally, you gain immunity to lightning damage in your base state.
Judgement
Lightning flashes, bright light consuming the dark momentarily, allowing sight into the unknown. It is often a symbol of discovering hidden truths, seeing through lies, and enacting retribution.
At level 15, you gain immunity to the charmed condition, and any you can instantly detect lies. You can also use this power to tell the alignment of a target, deducing its intentions instantly. Additionally, any creature that makes an attempt to lie to you takes 1d4 lightning damage, in retribution for daring to attempt to lie to you.
Maximum Overcharge
At 18th level, you have mastered your Overcharge form, and once per long rest can ascend beyond that limit. You burst with energy, lightning exploding from your body with ferocity. You can transform into your Maximum Overcharge form as a bonus action, and you gain the following benefits:
- When you transform, all creatures within 30 feet are blasted back 10 feet by a powerful shockwave, taking 1d12 lightning damage.
- You gain a +50 to movement speed, and your movements don't provoke opportunity attacks.
- You take half damage, and all creatures that land a hit on you take 1d6 lightning damage.
- Your additional lightning damage deals an extra 4dX damage.
- You gain a +5 to attack and damage rolls.
- You gain advantage on Strength checks and saving throws.
- You can stop time for 4 rounds instead of 2.
- You instantly succeed any Dexterity check or saving throw.
- Any time a creature attacks you, it must roll a d100. On a 50 or below, the attack misses entirely, as you dodge with practically autonomous movement.
Comments