Base Class: Barbarian
The Path of The Brawler is the path for the aggressor and the pugilist. A Barbarian that says he tears his enemies apart with his bare hands, and then actually does it. No weapon is necessary for the brawler, their pure athletic might and piston like arms are enough to knock any foe to the ground.
Heavy Punches
When you pick this path at 3rd level, you gain proficiency with unarmed attacks, and you gain a damage die of 1d6 for unarmed attacks. Additionally when you make a unarmed attack on your turn, you may make another unarmed attack as a bonus action.
When raging your unarmed attacks deal 1d8 damage.
Cheap Shot
Starting at 6th level, whenever you make an unarmed attack against a creature with advantage, the creature is unable take a reaction until the start of your next turn. Additonally whenever you roll a critical success on an attack roll or maximum damage on a damage roll with an unarmed attack against a creature while raging, the creature is knocked prone.
Two For Flinching
Starting at 10th level, instead of using your bonus action for a additional unarmed attack, you can feint an attack, roll a performance check against the creatures passive perception. On a success the next two attacks until the start of your next turn have advantage.
I Can Do This All Day
Starting at 14th level, whenever you are below half of your hit point maximum, and make an unarmed attack, you may expend one of your barbarian hit dice as a bonus action giving you temporary hitpoints until your next short rest.
Temporary hit points do not stack, you cannot use this ability again until you lose all of your temporary hit points.
Comments