Paladin
Base Class: Paladin

A Paladin who takes this oath, is one who is selfless and kind. By taking this oath, one promises to bear the pain and agony the gods throw at them, holding this pain and often taking the pain of others in the hopes no one has to feel this same pain. The ones who hold this oath are often partial pacifists, only killing creatures that aim to cause harm to others, in which case they can make their final moments agony. As these paladins grow in strength and experience, they learn to control the hurt they feel, and others feel, and harness it into their own strength, until they become icons of self sacrifice and selflessness.

Pain to Power

When you take this oath at 3rd level, you gain the following effect: As a bonus action, you can choose to take 1d6 piercing damage, when you do you gain advantage on all your attack and spell rolls this turn. Next turn you take another 1d6 damage and cannot use this effect.

Pain to Power: As a bonus action, you can choose to take 1d6 piercing damage, when you do you gain advantage on all your attack and spell rolls this turn. Next turn you take another 1d6 damage and cannot use this effect.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

May You Feel No Pain

Starting at 7th level, you can choose to absorb the damage of a creature that gets attacked within 15 feet

At 18th level, the range of this increases to 30 feet.

No One Gets Hurt

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Thou Shall Feel No Hurt

At 20th level, you emit an aura which defies harm and to an extent, death itself.

You naturally have a 30ft aura around you, which when a friendly creature or person is inside, they take half damage.

 

When a hostile creature or person is inside, they take 1.5x the amount of damage, often making each hit far more excruciating than any other they’ve faced.

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