Fighter
Base Class: Fighter

Your training has made it so battle is a performance, that combat is a show, and you intend to win both. You use your charisma to bolster yourself and your allies, and to distract your enemies, creating weakpoints for glorious finishers for you fight. Not for what's right, not for wealth, but for glory.

Glory Kill

3rd-level Gladiator Feature

Whenever you kill a creature, you may make a performance out of the fight. After killing a creature, you may choose a number of allied creatures within 30 feet including yourself up to your charisma modifier. Then, you must roll a performance check. The chosen creature gain temporary hit points equal to half the performance check (rounded down). You may do this twice per long rest.

Charismatic Combatant

7th-level Gladiator Feature

You may add your charisma modifier to your initiative rolls. Additionally, whenever you use your action surge feature, you may gain a number of temporary hit points equal to half your fighter level (rounded down).

Destined Foe

10th-level Gladiator Feature

Your show skills are improved to the point that you know the maximum excitement comes, from a one-on-one fight. As an action, you may choose a creature within 20 feet to become your destined foe. While fighting a destined foe, you may add your charisma modifier to your attack rolls, damage rolls, and saving throws, as well as gaining a bonus to your AC equal to half your proficency bonus (rounded down).

If either you or your destined foe are damaged, healed, buffed, or otherwise affected by a different creature, then the one-on-one is broken. Afterwards, you subtract your charisma modifier from your attack rolls.

You may use this feature once per long rest.

Bloodied Encore

15th-level Feature

Your charismatic talents combined with your skills in combat make you a deadly combatant. Whenever you kill a creature, you may choose to make a performance check, with a DC of 15 as a reaction. On a success, you may make another weapon attack as part of the attack action against a different creature. Whenever you use this feature, the DC increases by 2. If you roll a 20 on the skill check, you may make two weapon attacks as part of the attack action. 

Duel of the Fates

18th-level Gladiator Feature

Whenever you use your destined foe ability, you may choose to activate final countdown. With final countdown active, a 1 minute timer starts. At the end of every round while the timer is active, you gain a stacking bonus to your damage rolls, equal to half your charisma modifier (rounded down). Once a minute has passed, deathmatch activates.

Deathmatch. While deathmatch is active, you and your destined foe deal critical hits with each attack. Deathmatch ends when either creature falls unconscious.

You may use final countdown once per long rest. You also gain the ability to use destined foe twice per long rest.

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