Base Class: Bard
A Bard should not just cater to the upper classes but also the common worker, the field hand, the sailor. While a song to ease the tension after a hard day work is appreciated, a shanty to aid in the labor is truly endearing.
Collage of Shanties' Spells
| BARD Level | Spells |
|---|---|
| 1st | Ceremony, Fog Cloud |
| 3rd | Air Bubble, Healing Spirit |
| 5th | Water Walk, Call Lightning |
| 7th | Control Water, Freedom of Movement |
| 9th | Skill Empowerment, Control Winds |
Working Song
3rd-level College of Shanties feature
You use your action to start singing Shanties. Select a number of creatures who can hear the song = your Bard Levels + CHA Mod. Spend 1 Inspiration Die & roll it. All effected creatures add the results to all Athletics Checks & STR, DEX & CON saves while you persist singing Shanties.
Speedy Work
6th-level College of Shanties feature
The movement speed of any creature under effects of your "Working Song" increases by 10ft x your PB. Any mounts these creatures ride also have increases movement speed after the riders make an Animal Handling check. The mount's increase movements = the results of the animal handling check divided by 2 (rounded down) then multiplied by 5ft, but never exceeding the extra movement granted to the rider via "Working Song". Same for any vehicles be ridden by affected creature so long as all of said creatures are making checks to operate the vehicle. You use the average of all check be made by all affected checks at the time instead of animal handling.
Eased Labor
14th-level College of Shanties feature
All checks & saves enhanced by "Working Song" are made at advantage.
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