Base Class: Barbarian
All Barbarians gain strength from their rage but why can't that strength be mental as well as physical.
Brainstorm
3rd-level Path of the Raging Mind feature
When you enter your rage, the wrathful power that grips your mind manifest itself as a psychic aura capable of mimicking the effects of certain spells. Anti-magic properties do not affect the aura. Apon entering a rage, you choose one of the following spells to mimic: Arms of Hadar, Phantasmal Force, Hypnotic Pattern, Confusion & Hallow. The aura uses the spells radius, is always centered on you & uses INT for calculating spell/psychic MOD. The aura always behaves as if the spell was cast as a level = your PB - 1, with spells whose level exceed this threshold being unable to be selected. If the mimicked spell has no upcast feature, then it's DC increases by 1 for every level upcast. The aura last as long as the rage last but should the rage last longer than the spell duration then all saves against the aura's effect are made at advantage & all damage from the aura is halved. All damage done by this aura is Psychic. If the mimicked spell is concentration, loosing concentration fill cause you to drop your rage.
Uncontrolled Thoughts
6th-level Path of the Raging Mind feature
You are immune to being Charmed while raging.
Pain Return
10th-level Path of the Raging Mind feature
Your Rage Damage can now be applied to the damage from your Brainstorm feature. In addition, any time you damage a creature that has damaged you since your last turn, you deal additional Rage Damage that is psychic in type.
Distracting Wound
14th-level Path of the Raging Mind feature
Concentration checks against damage you deal is at disadvantage.
Comments