Base Class: Wizard
You are a material mage, a type of wizard that focuses on unlocking the potential of a single substance. It might be organic or inorganic, mundane or priceless. Other practitioners of the arcane arts find your obsession curious or even absurd, but you know that your chosen material contains real power.
School of Sugar
Full of nervous energy, practitioners of the School of Sugar firmly believe that “the early bird gets the worm” and that decisive action is required to attain one’s goals. They tend to be talkative and ambitious, always urging others not to fall behind.
Sugar Rush
Magic gives you an energy boost. Starting at 2nd level, when you cast a wizard spell of 1st level or higher, your speed increases by 10 feet for a number of rounds equal to the spell’s level. This benefit doesn’t stack.
Twitchy
At 2nd level, you add half of your proficiency bonus to your initiative checks and Dexterity saving throws.
Sweet Tooth
At 6th level, you add the 1st level spell Faerie Sugar, 2nd level spell Sugar Weapon, and 3rd level spell Conjure Sugar Animals to your spellbook. Faerie Sugar acts like Faerie Fire, except that creatures that fail their saving throw are coated in glistening sugar instead of being outlined in colorful light. Sugar Weapon acts like Spiritual Weapon, except that instead of summoning a spectral weapon that deals force damage, you summon a physical weapon of hardened sugar that deals either bludgeoning, piercing, or slashing damage, which is chosen when you cast the spell.
Conjure Sugar Animals acts like Conjure Animals, except that the animals summoned are not beasts; they are constructs made of hardened sugar.
When you cast any of these spells, the movement speed increase of Sugar Rush is 15 feet.
Sugar Fiend
At 10th level, you add the spells Expeditious Retreat, Longstrider, and Haste to your spellbook, if they are not there already. When you cast those spells, you can improve them in one of two ways.
Expeditious Retreat:
A. You gain advantage on initiative checks and the spell now has a duration of up to 1 hour.
B. While affected, you have advantage on Dexterity saving throws and opportunity attacks against you are at disadvantage.
Longstrider:
A. When you cast this spell on another creature, it gains the benefits of your Twitchy ability as long as the spell lasts.
B. You can target an additional creature.
Haste:
A. The target gains advantage on initiative checks and suffers no ill effects once the spell ends.
B. You can target an additional creature.
Sugar Lord
By 14th level, you have mastered many of the secrets of sugar.
While you affected by Sugar Rush, you gain the Evasion feature.
You can make a special sugary treat. This can take several forms.
By spending an action and expending a spell slot of at least 3rd level, you can create a wall of sugar that acts like Wall of Sand. If the spell slot is at least 5th level, you create a wall of hardened sugar that acts like Wall of Stone.
By expending a spell slot of at least 6th level, you can cast Sweet Banquet.
By spending 1 minute and expending a spell slot of at least 5th level, you can conjure a powerful construct of hardened sugar. This acts like the spell Conjure Elemental, except that you create a sugar guardian. This has the statistics of an earth elemental, with several differences. The creature’s type is construct rather than elemental. It lacks the Earth Glide feature, as well as vulnerability to thunder damage. It cannot speak Terran or any language, but understands and obeys your commands.
If the spell slot is at least 7th level, you can create a sugar knight. This has the statistics of an earth elemental myrmidon, but the creature is a construct rather than an elemental and it cannot speak, but understands and obeys your commands.
If you lose concentration, the sugar guardian or knight immediately crumbles into delicious but ordinary sugar.
The movement speed increase of Sugar Rush is 15 feet for these options.
Previous Versions
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