Fighter
Base Class: Fighter

Fiend-related fire and fear Fighter subclass

Bonus Proficiencies

When you join this archetype, you gain proficiency in either Athletics or Intimidation.

Athletics Proficiency

Athletics Proficiency

Intimidation Proficiency

Intimidation Proficiency

Burning Hatred

Your body starts emitting powerful heat, sometimes to the point that your arms seem to be on fire.

When you hit a creature with a melee attack, you deal an additional 1d4 fire damage equal to the amount of times you’ve hit that creature with a melee attack that turn (so 1d4 the first time. 2d4 the second time, and so on).

Additionally, as a Bonus Action on your turn, you can create a solid construct made of fire in your hands.

This construct can be any simple or martial nonmagical weapon, and it has the same damage die as the weapon it is based on, but it deals fire damage instead of its original type.

Akul’s Flame

You gain resistance to fire damage. Additionally, fire damage you deal with features from this class ignores resistance, but not immunity.

Finally, you can choose to shed bright light in a 15-foot radius, and dim light 15 feet further.

Born in Hell

Your soul is so tainted that you have powers coming straight from hell. You can choose to be treated as a humanoid or as a fiend for the purposes of spells and abilities.

Additionally, if you hit the same creature twice in a single turn, that creature must succeed on a Charisma saving throw (DC 8 + your Strength Modifier + your proficiency modifier). On a failed save, they are frightened of you until the end of their next turn.

Hellfire Master

You gain immunity to fire damage, and fire damage you deal with features from this class ignores immunity and resistance.

Additionally, you can summon a Nightmare once per day. The Nightmare acts as if it was summoned by the Find Greater Steed Spell.

Demonic Explosion

You can release all your rage, your anger, your suffering and your hatred in an explosion of pure destructive power.

Once per long rest, you can cast the Investiture of Flame spell, but it doesn’t require concentration, and you can use the 3rd ability of Investiture of Flame in place of an attack when taking the Attack Action.

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