Base Class: Barbarian
Barbarians that follow this path belive that speed is a way of life.
Raging Winds
Starting at 3rd level, when you rage you can choose to go into a Speeding Rage instead.
When in a Speeding Rage you gain the following benefits:
- Your speed Increases by 10ft and you have advantage on all athletics checks
- If you make an attack with a weapon that doesn't have the two-handed or heavy property, you can use your bonus action to make a second attack with that weapon
- If you drop an enemy to 0 HP during your turn, you gain 5 extra feet of movement until the end of that turn
If you can cast spells, you can't cast them or concentrate on them while raging.
Your speeding rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't moved at least 5 feet since your last turn. You can also end your rage on your turn as a bonus action.
Blinding Reactions
Starting at 6th level your movement can’t provoke opportunity attacks. Additionally, when you make an attack opportunity attack it doesn’t use a reaction.
Swift Counter
Starting at 10th If you are attacked with a melee or ranged projectile attack you can use your reaction to add +3 to your AC. You must decide to do this before knowing if it hits. If the attack was a melee attack and this causes the attack to miss, you can make an opportunity attack on your attacker. You can use this ability a number of times equal to your proficiency bonus per long rest.
Call of the wind
Starting at 14th level, you can yell a battle cry to Inspire your teammates as an action. All allies in a 30ft square from you gain the effects of the Haste Spell for 1 minute without the drawbacks. Additionally, for the duration, you can dash as a bonus action. You can use the Call of the Wind action a number of times per long rest equal to your dexterity modifier.
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