Monk
Base Class: Monk

Monks of the Way of Tranquil Fury use their rage to further enhance their skills as a monk. Whereas many other monks strive to attain perfection of mind, body and soul trough rigorous training and mindful meditation, these monks walk another path. Instead of trying to rise above their fury and wrath, they embrace the path of rage not unlike barbarians do. But whereas most barbarians let their rage flow freely, monks of the Way of Tranquil Fury temper that rage with the same discipline found in many other monks. Through the synthesis of all consuming fury and disciplined technique, do these monks achieve a state of Tranquil Fury, becoming a force to be reckoned with on any battlefield.

Tranquil Fury

3rd-level Way of Tranquil Fury feature

In battle, you fight with in a state of tranquil fury. On your turn, you can spend 2 ki points to enter a state of tranquil fury as a bonus action.

While you are in a state of tranquil fury, you gain the following benefits:

  • You have advantage on Strength checks and Strength saving throws.
  • You have resistance to bludgeoning, piercing, and slashing damage.
  • You can use the Flurry of Blows feature without having to spend a ki point.

If you are able to cast spells, you can’t cast them or concentrate on them while in a state of tranquil fury.

Your tranquil fury lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your tranquil fury on your turn as a bonus action.

Fury Over Matter

6th-level Way of Tranquil Fury feature

Your fury allows you to exceed your physical limits, letting you achieve feats of strength through sheer force of will and rage. While in a state of tranquil fury you can use your Wisdom instead of your Strength for Strength checks and saving rolls, and also use your Wisdom to determine how far and high you can jump instead of using your Strength. Additionally your carrying capacity (including maximum load and maximum lift) is doubled while you are in a state of tranquil fury.

Relentless Fury

11th-level Way of Tranquil Fury feature

Your mastery over your fury can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re in a state of tranquil fury and don’t die outright, you can make a DC 10 Wisdom saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

Transcendent Fury

17th-level Way of Tranquil Fury feature

You have achieved full mastery over your fury. You can now become rage, wrath incarnate. As a bonus action while you are in a state of tranquil fury, or as part of the bonus action you take to enter a state of tranquil fury, you can spend an additional 8 ki points to enter a state of transcendent fury for 10 minutes. While you are in a state of transcendent fury, you gain the following benefits, in addition to those you gain from being in a state of tranquil fury:

Bastion of Fury. You have resistance to all damage except psychic damage. 

Fists of Fury. Whenever you use the Extra Attack feature to attack twice, you can instead attack three times if all the attacks are made with unarmed strikes.

Stride of Fury. While you are not wearing armor or wielding a shield, you gain the effects of the spell freedom of movement.

In addition tranquil fury now ends early only if you fall unconscious or if you choose to end it.

Previous Versions

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