Paladin
Base Class: Paladin

TENETS OF THE SAPPPHIRE FLAMES

A paladin who takes this oath has the tenets of Sapphire Flames seared on the back.

Pride flare: Much like a fire you will burn bright and all will see you as you are until your final breath.

Burning brand: Some may remained unburned but the ones who lit this flame within you

Dead Sol: Unlike most your fate is known to you so torch everything in you way.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Sapphire Flames Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Sapphire Flames Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Blazing Brilliance.  As a bonus action, you can use your Channel Divinity to reveal your inner fire. All hostile creatures within 30 feet must make a wisdom saving throw. On a failed save, all creatures must use their entire action and movement to attack you. The creatures may reattempt this save at the end of each of it's turn.

Prominence Burn. You can use your Channel Divinity to burst the anger in your soul into flames. As an action you reach deep into your soul and release a devastating blast, 5 feet wide and 30 feet long,  dealing 4d6 fire damage. At higher levels this increases to 6d6 (7th), 8d6 (15th), 10d6 (18), 12d6 (20) with a range of 60 feet 

Split Blaze

Starting at 7th level, you can spread your soul fire to aid others in battle. All friendly creatures within 10 feet of you gain an additional 1d6 fire damage dice.

At 18th level, the range of this aura increases to 30 feet and 2d6

Molten Shell

Starting at 15th level,  You melt the earth around you and wrap yourself in molten rock, giving you a +2 ac and reducing your movement to 10ft for 1 minutes. You may use this feature a number of times equal to your proficiency bonus per long rest.

 

Desolate Soulblaze

At 20th level, you body becomes consumed by a raging inferno, and you gain the following benefits.

  • All hostile creatures with 20 feet must succeed a dexterity save, on a failed save 3d6 fire damage half as much on a successful one.
  • Your prominence burn does an additional 3d6 fire damage and range increases 10 foot wide and 100 feet long
  • If you are reduced to 0 HP and not killed outright, you regain hit points equal to 2 times your Paladin level

Upon leaving this form roll a d20 if you roll a 6 or above nothing happens, but you cant use this feature until you complete a long rest, if you roll a 5 or below see the table below.

  • 5: you cant use Desolate Soulblaze for three days and take 2 levels of exhaustion
  • 4: take 3 levels of exhaustion
  • 3:Your body becomes badly burn you gain vulnerability to fire
  • 2-1: take 5 levels of exhaustion and you can not use Desolate Soulblaze for a week. 

Previous Versions

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7/6/2024 8:06:53 PM
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