Blood Hunter
Base Class: Blood Hunter

In the depths of ancient texts and amidst whispered tales of valor and sacrifice, there exists a lineage of Blood Hunters who have forged a pact with a primal force of fire and blood. Known as the Order of the Bloodflame, these hunters embody the relentless pursuit of justice tempered by the consuming power of infernal flames. The Order of the Bloodflame is blessed with a power from an Outer God known as the Formless Mother, who exists within a realm of blood and fire. They commune with the Formless Mother via ritualistic meditation. Their numbers dwindled throughout the years, being reduced to quiet speeches and broad stories. 

The few members of the Order of the Bloodflame that do remain, are often heralded as the best of the best. Hence their incredibly high standard as well as harsh introduction causing their numbers to fall with their popularity. Some scholar's and king's dissenting opinions leads the Order to be viewed as somewhat cultish, however most commonfolk who remember or studied their action know otherwise.

Bloodflame Dynasty

"Welcome, honored guest. To the birthplace of our Dynasty!"

At 3rd level, your fiery blood grants you immunity to poison and diseases, as well as resistance to fire damage. 

Rite of Bloodflame

"Render up you offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty"

Starting at 3rd level, when you damage a creature with a weapon for which you have an active crimson rite, the creature must succeed on a Constitution saving throw or suffer from bleed equivalent to your current Hemocraft die. If they fail that saving throw, the creature continues taking damage until they succeed a Constitution saving throw and/or is healed

 

Bloodflame Spout

Starting at 7th level, you gain the ability to create a spout of bloodflame from above you within 30 feet. The spout pours bloodflame within a radius of 20 feet, dealing 1d8 fire damage as well as 1d8 bleed damage at the start of any creatures turn within the radius. This does not apply to the caster. The spout stays active for 30 seconds, or until concentration is broken

You can cast as many times equal to your proficiency bonus, restoring upon long rest

Bloodbond Ignition

Starting at 7th level, whenever you hit a creature with a weapon attack, you can choose to use a Hemocraft die to deal additional fire damage equal to the number rolled plus your Constitution modifier. The creature must succeed on a Constitution saving throw or be set ablaze, taking fire damage equal to your Hemocraft die at the start of each of its turns until it extinguishes the flames.

 

 

Brand of the Burning Retribution

Upon reaching 11th level, your Brand of Castigation feature digs fiery arcane scars into your target, leaving them to bleed Bloodflame. The branded creature suffers additional fire damage equal to your Intelligence modifier the first time each turn it takes damage from you or your allies.

The branded creature additionally sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

 

Bloodflame Spray

At 15th level, you gain the ability to contact the Formless Mother with your own hands. You may reach into a pocket of the Formless Mothers world, grasping some accursed Bloodflame and spraying it in a line. The Bloodflame ignites shortly after making contact with the environment. The line is up to 30 feet long, 5 feet high, and 1 foot thick, as well as provides obscurement on both sides.

When the flame appears, any creature that stands above it must make a Dexterity saving throw, or take 3d12 fire damage as well as 3d12 bleed damage. Success upon the saving throw deals half damage.

 You may cast this an amount of times equal to your Intelligence modifier plus 1, restoring upon long rest.

Blood Ritual of Mohgwyn

"NIHIL, NIHIL, NIHILLLL" - Mohgwyn, Lord of Blood

An instrument of communion with an outer god who bestows power upon accursed blood. With an acceptable sacrifice, the Formless Mother will wreak suffering upon your enemies.

Starting at 18th level, you gain the ability to start the Bloodboon Ritual. Whenever the player reaches 75%, 50%, and 25% total hit points; they can use an action stab their weapon into a pocket of the Formless Mother, applying a Bloodboon counter (in the form of a red ring around them) to every enemy within 100 ft, reading out a countdown from 3 to 0 in an ancient language (decreasing in count per action). After 3 bloodboon counters are applied, the user may finish the Bloodboon Ritual.

After the ritual reaches it's end, the user stabs into the pocked thrice; each stab consuming a Bloodboon counter and doing 5d20 bleeding damage while yelling 0 in said ancient language. The ritual also heals half the total damage amount of damage dealt.

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