Base Class: Barbarian
Barbarians who follow the Path of the World Tree believe that their Rage links them to the cosmic ash tree Yggdrasil. This “world tree” grows among the Outer Planes, connecting them to each other and to the many worlds of the Material Plane, and the greatest plants on every world are said to be distant descendants of mighty Yggdrasil. These Barbarians draw on their connection to the world tree as a source of vitality and as a means of travel across the multiverse.
VITALITY OF THE TREE
When you activate your Rage, you regain a number of Hit Points equal to your Barbarian level. At the start of each of your turns while your Rage is active, you can choose another creature within 10 feet of yourself to gain Temporary Hit Points. To determine the number of Temporary Hit Points, roll a number of d6s equal to your Rage Damage bonus, and add them together. If any of these Temporary Hit Points remain when your Rage ends, they vanish.
BRANCHES OF THE TREE
While your Rage is active, whenever a creature you can see ends its turn within 20 feet of you, you can use your Reaction to summon spectral branches of the World Tree around it. The target must succeed on a Strength saving throw (DC equal to 8 + your Proficiency Bonus + your Strength modifier) or be teleported to an unoccupied space you can see within 5 feet of yourself or in the nearest unoccupied space you can see. The space the target teleports to must be on a surface or liquid that can support it; otherwise, the target doesn’t teleport. DESIGN NOTE: VOLUNTARILY FAILING A SAVE The 2024 Player’s Handbook will clarify that any creature can voluntarily fail any saving throw
BATTERING ROOTS
Tendrils of the World Tree extend from your melee weapons. While you wield any melee weapon, your reach with that weapon increases by 10 feet, and when you hit with it, you can activate the Push or Topple property even if you’re using another Mastery property with that weapon.
TRAVEL ALONG THE TREE
As an action, you touch a Huge or larger tree or a Teleportation Circle to create a link through the World Tree to a Teleportation Circle somewhere else on the same world or on another plane of existence. When you do so, you can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire, and you and up to five willing creatures within 30 feet of you appear at the Teleportation Circle closest to that destination. If a Teleportation Circle is too small to hold all the creatures you transported, they appear in the unoccupied spaces closest to the circle. Once you use this feature, you can’t use it again until you finish a Long Rest. If you’ve run out of uses of this feature, you can expend five uses of your Rage, choosing to activate this feature instead of Rage.
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