Base Class: Warlock
You have forged a pact with a powerful spirit, granting you spectral abilities that blur the line between life and death. This connection imbues you with the essence of the ethereal and spectral realms, allowing you to manipulate the boundary between the material world and the afterlife. Ghost warlocks are ethereal presences, able to slip through solid matter, see the unseen, and instill fear in the hearts of their enemies.
Warlocks who follow the path of The Ghost are often enigmatic figures, moving silently and unseen through the world. They might have a somber demeanor, a fascination with death and the afterlife, or a strong sense of unfinished business. The powers granted by their spectral patron make them formidable in both combat and espionage, able to bypass obstacles that would hinder others and strike terror into those who oppose them.
Expanded Spell List
The Ghost lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Ghostly Form
Starting at 1st level, you can partially slip into the ethereal realm. As a bonus action, you can become ghostly, gaining the following benefits for 1 minute:
- You have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
- You can move through creatures and objects as if they were difficult terrain. If you end your turn inside an object, you are immediately shunted to the nearest unoccupied space and take force damage equal to twice the number of feet you moved.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Deadtongue
Additionally, at 1st level, you become attuned with the remnants of the dead. You can see, speak, and interact with ghosts and spirits.
Spectral Sight
At 6th level, your connection to the ethereal plane allows you to see things others cannot. You gain the ability to see into the Ethereal Plane within 30 feet. Additionally, you can cast see invisibility once without expending a spell slot. Once you use this feature, you can't use it again until you finish a long rest.
Haunting Presence
At 10th level, you can summon the horrifying visage of your patron. As an action, you can force creatures of your choice within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. On a failed save, a creature is frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Ethereal Jaunt
At 14th level, you gain the ability to step through the ethereal plane with ease. As an action, you can cast Etherealness without expending a spell slot. When you do so, you can target only yourself and the duration is reduced to 1 hour.
Once you use this feature, you can't use it again until you finish a short or long rest.
Previous Versions
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7/10/2024 8:27:28 AM
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Coming Soon
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