Base Class: Cleric
A cleric of the Arts worships gods of creation, beauty, or any of the Arts. A master of creation and artistic expression you can make masterworks worthy of divine attention. While most clerics may spend hours in prayer and worship or take a major role in the church of their deity, Art Domain clerics give worship by dedicating their works to their god and spreading joy and wonder through their art.
Artists Mark
At 1st level, you create an artists branding mark that incorporates a symbol of your deity. Every Item you create can be branded with this mark at the cost of a first level spell slot while making it. You gain proficiency with the branded item if applicable. You always know the location of your item while its within 500 miles of you.
Domain Spells
You gain domain spells at the cleric levels listed in the Art Domain Spells table. See the Divine Domain class feature for how domain spells work.
Art Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | Color Spray, Illusory Script |
| 3rd | Enlarge/Reduce, Skywrite |
| 5th | Galders Tower, Major Image |
| 7th | Stone Shape, Fabricate |
| 9th | Creation, Animate Objects |
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with painters supplies and two other artisans tools or instruments of your choosing.
Flash of Inspiration
At 1st level, you are extremely skilled in artistic creation. A number of times per long rest equal to your proficiency bonus, you can perform the average use of any Artisan's Tools with which you are proficient without requiring a roll or add 1d4 to a performance check.
Channel Divinity: Moment of Creation
Starting at 2nd level, you can use your Channel Divinity to create the highest form of art... pure creation. You spend 4 hours to paint a picture of an item of uncommon rarity or below placing your understanding of the item into the work. If the item is in front of you then you automatically succeed on the painting, otherwise the DC for this painting is decided by your familiarity with the item shown on the familiarity DC table below. Upon successfully painting your item you can spend a Channel Divinity charge to imbue the painting with the magic of creation. These paintings only remain magical until your next long rest at which point you must spend another Channel Divinity charge to reimbue the painting with magic. You may use an action while holding one of your paintings to summon the item you painted for a number of minutes equal to your proficiency bonus. When you do this the painting crumbles to ash and the item appears anywhere you choose within 5 ft. of you. If the item requires attunement then you automatically attune to it. You may only have one item materialized at a time.
|
Familiarity |
DC |
|
Fully Understood |
5 |
|
Taught |
10 |
|
Common Rumors |
15 |
|
Heard in Passing |
20 |
Artium Magister
Starting at 6th level, your mastery of the arts grants you 2 more tool or instrument proficiencies and when making rolls that use either instruments or tools you are proficient with all rolls below 10 become 10.
Artists Combat Mark
Beginning at 8th level, you have learned to apply your personal mark to combat. All great artists have a mark or crest they use to mark their works. Once per turn when you hit a creature but you can brand them with your mark. When dealing damage to a creature with your mark you deal an additional 1d8 psychic damage and you know where they are on the same plane. The mark lasts for 1 minute and you may mark a number of creatures equal to your proficiency bonus. When you try to mark a creature while having your maximum number of creatures marked the first mark you placed is removed and the new mark is placed. At 14th level the damage is increased to 2d8.
Painter of False Reality
At 17th level, your divine artistic talent is high enough to let you create something so realistic it becomes a false reality.
Your comprehension of reality is so high it cannot be affected you gain immunity to memory or reality altering affects, this includes the wish spell, you remember both the new reality and how it used to be.
Your Channel Divinity: Moment of Creation is upgraded in the following ways:
1. You can now paint structures and terrain, the structure or terrain feature can be no bigger then 3000 sq ft. with a max height of 25ft. Basic furniture, rations and other basic appliances that would be in the painted structure will be inside assuming you know what is supposed to be contained within. The structure is created anywhere within 50ft. of you and lasts for a number of hours equal to your proficiency bonus. All walls, doors and other components of the structure have 10 AC and 100 hit points regardless of the material it appears to be.
2. You can overcharge your Channel Divinity: Moment of Creation by spending more charges at a time:
-You may spend 2 charges to up the rarity of the item you can create to Rare.
-You can spend 2 charges to make it so that instead of projecting your structure/terrain out into the material plane the painting simply forms a gateway leading to a demi plane that contains what you painted, this removes the size cap for the structure/terrain feature. This gateway is stationary where you place it and lasts for a number of hours equal to double your proficiency bonus.
-Finally if you spend three charges a day on the same painting for a month you can either A) Pick a common or lower item and then make a painting that allows that item to be produced a number of times per day equal to your proficiency bonus. Items created in this manner are permanent. B) Pick an item of Very Rare or lower to make a painting of and cause the summoned item to be permanent, this can only be done once for any item. C) Form a permanent gateway into one of your painted demi planes. D) Cause your projected structure/terrain to become a permanent part of the material plane.







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