Warlock
Base Class: Warlock

A Human with a Raven on his shoulder rushes in headlong to battle. He throws out an Eldritch blast, then proceeds to harass a foe with his fists, ending on a palm strike filled with eldritch magic, blasting his foe against the wall.

An Eladrin uses her Fey Step to get behind a creature. She knocks her foe off of their feet and fires an Eldritch Blast straight into their chest, which is now just a cavity.

A Halfling runs under his opponent, jumps onto his back and deals devastating blows to his opponent's head. He then jumps off and says "Your time has come" and with it, the sound of a bell hangs in the air, and his opponent falls into his unending slumber.

A Pact of the Palm Warlock takes the devastating blows of the Monk and infuses it with his own dark powers. These Warlocks aren't afraid to jump into the midst of battle, for they know that they are one of the deadliest creatures in the fight, no matter where they stand.

Pact of the Palm

At 3rd level, your Patron gives you the power to imbue your strikes with your newly gifted magical capabilities. You gain 3 Eldritch Points (like Ki Points), and you gain 1 Eldritch Point every time you gain a level. You get the Monk's Flurry of Blows ability and can use it as a bonus action, on your turn, if you have cast a spell or cantrip as your action. You use your Charisma instead of Strength for your Unarmed Strikes and they now deal 1d4 necrotic damage (or radiant if you made a pact with a Celestial). This die goes up to a d6 at 6th level, a d8 at 10th level, and a d10 at 14th level. In order to use your Flurry of Blows ability, you must expend 1 Eldritch Point. You can imbue your last hit with this effect with a spell by expending Eldritch points equal to the spell's casted level (i.e. at 3rd level you have 2 2nd level spell slots. You imbue the last strike with Hex by expending 2 sorcery points to deal an extra 1d6 necrotic damage. Casting spells in this way does not use up a spell slot.) You regain all of you Eldritch Points after a short or long rest.

New Eldritch Invocation; Eldritch Open Palm

Prerequisite: 6th level, Pact of the Palm

When you use your Flurry of Blows, you can impose one of the following effects on that target.
- It must succeed on a Dexterity Saving Throw or be knocked prone
- It must succeed on a Strength Saving Throw or be pushed up to 15 feet away
- It can't take reactions until the end of your next turn

New Eldritch Invocation; Fast Hands

Prerequisite: 10th level, Pact of the Palm

Instead of just 2 attacks from your Flurry of Blows, you now get 3 and can hit different opponents as long as they are within 5 feet of you

New Eldritch Invocation; Eldritch Strikes

Prerequisite: 14th level, Pact of the Palm

You can imbue your Unarmed Strikes with the power of your Eldritch Blast. Every time you hit a creature with an unarmed strike, including with your Flurry of Blows, you can fire 1 Eldritch Blast Ray from each hit. (i.e. You use your Flurry of Blows and hit a creature 2 times. They take your Unarmed Strike damage and 2d10 force damage because only 2 strikes hit.)

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