Bard
Base Class: Bard

A human is about to be blown to bits by a fireball, only for an elf bard to play such an inspiring tune on the drums that it allows for the human to not only mitigate the effects of the fireball, but move so perfectly as to avoid them completely.

As a goblin moves carefully from one side of a half-orc to another to attack a different creature without provoking opportunity attacks, the half-orc beautifully dances and plays a recorder to the rhythm of the goblin's movements while slipping ot the side and moving onto the high ground.

You have perfected the art of being able to play musical instruments while dancing at the same time, allowing for you to inspire yourself and others with your music to help them perform amazing dodging moves.

Dance Virtuoso

You gain advantage on Performance checks that you make which involves dancing.

Release Your Inhibitions

When you aren't wearing armor or wielding a shield, your base Armor Class becomes 10 + your Dexterity modifier + your Charisma modifier.

Agile Strikes

When you expend a charge of your Bardic Inspiration class feature to fuel one of your College of Dance (Altered) features, you can make an Unarmed Strike once per turn.

Inspiring Dance

When a creature that you can see within 5 feet of you uses its movement speed, you can expend a charge of your Bardic Inspiration class feature to move up to half of your movement speed as a reaction without it draining the movement speed that you have on your turn, and without provoking Opportunity Attacks.

Starting at 14th level, when you use this reaction a creature that is allied with you that can see and hear you and is within 30 feet of you of your choice can use its reaction to do the same thing, but not charges of your Bardic Inspiration class feature need to be expended in order to do this.

Tandem Footwork

As long as you don't have the incapacitated condition or a similar condition that grants the same effects as it, and as long as you aren't surprised, when you roll for Initiative, you can expend a charge of your Bardic Inspiration class feature and roll a Bardic Inspiration Die if the highest possible result is higher than what you or an ally that you can see and hear you within 30 feet of you rolled, then that creature changes its Initiative to become the result of the Bardic Inspiration Die.

Leading Evasion

When a creature that has a Bardic Inspiration Dice from you succeeds on a Dexterity saving throw to take half damage from something, it can instead choose to expend its Bardic Inspiration Dice and take no damage from the source instead. A creature doing this allows for you to use your agile strikes feature.

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