Fighter
Base Class: Fighter

A flash of color. A whisper in the ear and a gust of wind. A baker’s child drops a case of biscuits as her eyes shine bright with green light. The hands of a nobleman’s second son freeze over in ice, feeling the weight of honor and duty tug on his heart. A Tiefling orphan is thrust into the hands of a hero and told of their fate.

Bringing destruction and desolation with every breath, the chromatic dragons have threatened the very existence of the Material Plane for millennia. Entire families killed, cities burned to the ground. Until the powers that be decided their lands had to be protected. It was time to take action. Five chromatic dragons were hunted down. Their hearts were harvested. And destinies were forever changed as the Dragonknights were born.

A Hero’s Call

Green. Black. White. Red. Blue. Only a few born every 100 years, these individuals are the protectors of a generation. Instilled with the heart of a chromatic dragon, each Dragonknight is bound to duty and destiny, blessed with a power meant to save thousands and a reputation to change entire lands. Coming from varied backgrounds and whisked away from normal lives, they are trained by the elite of the land, mastering the arcane arts and the weaponry that would make them heroes. Some embrace their new duties, others flee from the burden. Rulers will heed their council. The common people greet them as kings. While the call of the Dragonknight is only instilled in those with a pure and good heart, they must fight the primal urges of their chromatic blood and are taxed by their abilities. Nevertheless, fate will guide the Dragonknight to change lives and embrace the call of destiny.

DragonHeart

You are instilled  with the heart of a single chromatic dragon, creating an inseparable bond as its essence plucked your soul from the void. Your mind and its have merged. You have been granted supreme power, but it takes it toll. Constant exhaustion. Mood swings. A destiny forged from fire is never easy.

 
Heart of a Black Dragon

You are instilled with the heart of a black chromatic dragon. These intimidating creatures are exceptionally cruel, stalking their victims for miles before snapping their necks with a single bite. They are torturous beasts and inflict pain wherever possible. When fully rested, Dragonknights with this soul are smart tacticians and skilled hunters; commonfolk and noblemen alike will entreat them to snuff out threatening monsters. They are confident and outgoing, willing to try anything once. More religious than their counterparts, these Dragonknights seek to relieve the pain of others and clerics often become their closest friends. At 3rd level you can imbue your weapon with the strength of the Black Dragon, the weapon deals an extra 1d6 acid damage and the weapon's damage type may be converted to Acid. The number of dice increases at 7th level (2d6) 15th (3d6) and 18th (4d6). This lasts for 1 minute and can be used a number of times equal to your Proficiency bonus.

Once at exhaustion levels 2 or higher, however, the baser instincts of the black dragon begin to shine through your personality and black scales begin to appear on your skin. At exhaustion levels 4 or higher, your alignment shifts to Chaotic Evil until the level of exhaustion is reduced below 4. 

Heart of the Blue Dragon

You are instilled with the heart of a blue chromatic dragon. These fierce creatures are are swift and savage aerial fighters, making up in flexibility for what they lack in strength. Remarkably vain, they are fickle dealmakers, taking offense to any offering (preferably mirrors or large gems) that would sully their magnificent hoard. When fully rested, Dragonknights with this soul are talented crafters, known for dedicating countless hours to their works of art. Innate problem solvers, they may utilize their skills to fix a community well or improve the local farming system. While oftentimes shy, they are valued for their out of the box thinking and treasured input. At 3rd level you can imbue your weapon with the strength of the Blue Dragon, the weapon deals an extra 1d6 lightning damage and the weapon's damage type may be converted to Lighting. The number of dice increases at 7th level (2d6) 15th (3d6) and 18th (4d6).This lasts for 1 minute and can be used a number of times equal to your Proficiency bonus.

Once at exhaustion levels 2 or higher, however, the baser instincts of the blue dragon begin to shine through your personality and blue scales also begin to appear on your skin. At exhaustion levels 4 or higher, your alignment shifts to Lawful Evil until the level of exhaustion is reduced below 4. 

Heart of the Green Dragon

You are instilled with the heart of a green chromatic dragon. These cunning creatures are sly and calculating, using any means necessary to gain the upper hand. They are duplicitous beasts and enjoy taking advantage of the weak and vulnerable, preferring to corrupt others and to turn their enemies’ friends against them. When fully rested, Dragonknights with this soul are gleeful tricksters, known for pulling lighthearted pranks on their friends. They are equally adept at both magic and combat and often take up musical talents such as singing or poetry. They bind groups together and forge lifetime friendships with their optimism and joyful demeanor. At 3rd level you can imbue your weapon with the strength of the Green Dragon, the weapon deals an extra 1d6 Poison damage and the weapon's damage type may be converted to Poison. The number of dice increases at 7th level (2d6) 15th (3d6) and 18th (4d6). This lasts for 1 minute and can be used a number of times equal to your Proficiency bonus.

Once at exhaustion levels 2 or higher, however, the baser instincts of the green dragon begin to shine through your personality and green scales begin to appear on your skin. At exhaustion levels 4 or higher, your alignment shifts to Lawful Evil until the level of exhaustion is reduced below 4. 

Heart of the Red Dragon

You are instilled with the heart of a red chromatic dragon. These solitary creatures are prideful and egotistical, lording themselves over others with maniacal superiority. They are angry beasts -burning down entire villages over a single slight- and fiercely territorial. They crave subjugation and power. When fully rested, Dragonknights with this soul are fierce protectors and natural born generals, leading their men into battle with bravery and loyalty. They seek out balance in society, providing wisdom and guidance to those in power. At 3rd level you can imbue your weapon with the strength of the Red Dragon, the weapon deals an extra 1d6 Fire damage and the weapon's damage type may be converted to Fire. The number of dice increases at 7th level (2d6) 15th (3d6) and 18th (4d6). This lasts for 1 minute and can be used a number of times equal to your Proficiency bonus.

Once at exhaustion levels 2 or higher, however, the baser instincts of the red dragon begin to shine through your personality and red scales begin to appear on your skin. At exhaustion levels 4 or higher, your alignment shifts to Chaotic Evil until the level of exhaustion is reduced below 4. 

Heart of the White Dragon

You are instilled with the heart of a white chromatic dragon. These primal creatures are stone-hearted and savage, belittling and bullying any creature that comes across their path. Their long and detailed memories make them vengeful and they’ve been known to hold a grudge for decades over the slightest infraction. When fully rested, Dragonknights prefer the arcane arts, wielding powerful spells that can desolate battlefields. They are favored diplomats and, while they do not seek out power naturally, they are often granted it due to their knack for compromise and problem-solving. At 3rd level you can imbue your weapon with the strength of the White Dragon, the weapon deals an extra 1d6 Cold damage and the weapon's damage type may be converted to Cold. The number of dice increases at 7th level (2d6) 15th (3d6) and 18th (4d6). This lasts for 1 minute and can be used a number of times equal to your Proficiency bonus.

Once at exhaustion levels 2 or higher, however, the baser instincts of the white dragon begin to shine through your personality and white scales begin to appear on your skin. At exhaustion levels 4 or higher, your alignment shifts to Chaotic Evil until the level of exhaustion is reduced below 4.

Dragons Breath

At 3rd level your connection with the Dragon Heart allows you to use its breath. All creatures within a 15 foot cone or 30 foot line originating from you must make a Dexterity Save, or take damage (of fire, cold, lightning, thunder, poison, or acid- your choice) equal to 2d10 + Your Fighter Level on a failed roll, or half as much on a successful roll. This attack feature can only be used once until you take a long rest. At the 10th level, your draconic breath does 3d10+Your Fighter Level and can be used twice per long rest. At 18th level, your draconic breath does 4d10+Your Fighter Level and can be used 3 times per long rest. 

You can use it more then your allotted amount however you gain 1 level of exhaustion.

Dragon's Form

Starting at 7th level, your connection with your Dragonheart grows. This allows you to transform into a young dragon of the same type as your dragonheart. This transformation lasts for one minute. However, this transformation causes a lot of strain on the body causing you to take 3 levels of exhaustion. 

While you are transformed, the following rules apply:

  1. Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary actions or resistances, you can’t use them.
  2. When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, the number of hit points you had before you transformed are reduced by half based upon the taxing nature of the transformation. Additionally, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.
  3. You may not cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.
  4. You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.
  5. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.

Dragon Sense

Your dragon heart has connected you spiritually to other dragons, allowing you to communicate and sense their presence, even out of visual range. Beginning at 10th level, you can use your action to focus your awareness on the region around you. For 1 minute, you can sense whether dragons are present within 1 mile of you. This feature doesn't reveal the creatures' specific location, type, or number. You can use this once per short rest. Your connection has also grown to the extent that you gain resistance to the same damage type as your Dragonheart. For example Fire for a Red Dragon.

Superior Dragon's Form

At 15th level your Dragon Form grows to that of an Adult dragon of the same type as your dragonheart.  

Ultimate Dragon Form

At 18th level, your connection to the heart of the dragon has grown so much that you can now transform into the Ancient form of your Dragonheart's type. Along with this you gain the Immunity to the same damage type as your Dragonheart. 

Comments

Posts Quoted:
Reply
Clear All Quotes