Rogue
Base Class: Rogue
 

You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with the alchemist tools and the poisoner's kit.

Assassinate

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Infiltration Expert

Starting at 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

One with Shadows

Starting at 13th level, you can dodge in unforeseen ways, with wisps of shadow around you. Whenever a creature makes an attack roll against you and doesn't have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.

Additionally you gain advantage on any dexterity based skill checks when you are in dim light or darkness.

Death Strike

Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.

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