Warlock
Base Class: Warlock

As you race through the woods under the light of the full moon, another howl sends a shiver down your spine. Before you can determine where it came from, the beasts hunting you leap at you from the shadows, ripping the flesh from your bones. You see the light of the beyond, but before you can reach it, a clawed hand reaches out with a deal. Become one with the beast inside, and this being will allow you to live. You have just entered a pact with The Beast.

Expanded Spells

The Beast lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:

1st: Beast Bond, Speak with Animals

2nd: Alter Self, Beast Sense

3rd: Speak with Plants, Water Breathing

4th: Dominate Beast, Polymorph

5th: Commune with Nature, Wrath of Nature

Beast Communicator

Starting at first level, your natural connection to the Primal Surge that flows within all beasts gives you enhanced ability to communicate with them. You can use gestures to communicate simple ideas to and from beasts. You also gain a +5 bonus to any Persuasion, Performance, Deception, or Intimidation checks made when interacting with a beast. This is in addition to any other bonuses you may have in these skills.

Aspect of The Beast

Beginning at 6th level, you can take on an aspect of The Beast. While in Aspect of the Beast, your STR is equal to your CHA score. As a bonus action, choose one of the following:

1) You sprout vicious claws from your hands. Your unarmed strikes deal 1d6+STR damage.

2) Your skin grows coarse and hard. Your AC increases by 2.

3) Your eyes dilute, and you gain the reflexes of a wild animal. You roll DEX saving throws with advantage.

This effect lasts for one minute. Once you use this effect, it cannot be used again until your next short or long rest.

Primal Recklessness

Starting at 10th level, while you are utilizing Aspect of the Beast, or currently in the form of a beast due to a different effect, the first time you take the Attack action on your turn, you may do so with advantage. If you do, all attacks against you are made with advantage until the start of your next turn.

Become Beast

Starting at 14th level, when you utilize your Aspect of the Beast feature, you now transform fully into a terrifying beast of your choice. You gain all of the following effects, which replace your Aspect of the Beast feature:

1) Your hands become large clawed paws. Unarmed strikes deal 1d10+STR damage.

2) Your body resembles that of a hulking beast. Your AC cannot be below 18.

3) Your senses become keen and alert. You have advantage on DEX saving throws against all effects you can see or hear.

4) Your face takes on a beastly visage. You can communicate freely with all beasts. You gain advantage on Intimidation checks against non-beasts, and advantage on Persuasion, Performance, and Deception checks against beasts. 

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