Sorcerer
Base Class: Sorcerer

The Slumbering Sorcerer

Your innate magic comes from the plain of dreams. Perhaps you are a descendant of Morpheus, or you were exposed to the mind bending and amorphous energies from a denizen of the dreamscape. 

The power of the dream permeates your every conscious and unconscious moment. Your magic is the physical manifestation of your fondest wishes or worst nightmares. At your option, pick or roll on the Slumbering Sorcerer Quirks table to create a quirk for your character.

Slumbering sorcerer Quirks

  1. You appear to be asleep at all times.
  2. Your presence makes others feel drowsy.
  3. A lullabye can be heard by you and those affected by your magic.
  4. Tiny Illusory sheep hover behind you. 
  5. Your eyes are bloodshot with waking nightmares. 
  6. Night terrors; It always feels like you're walking through water.

 Spells of Slumber

1st-level Sorcerer of Slumber feature

You learn additional spells when you reach certain levels in this class, as shown on the Spells of Slumber list. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Spells of Slumber

Sorcerer Level 1 : Sleep, Dissonant Whispers

Sorcerer Level 3: Hold Person, Nathair’s Mischief

Sorcerer Level 5: Catnap, Hypnotic Pattern

Sorcerer Level 7: Confusion, Phantasmal Killer

Sorcerer Level 9: Hold Monster, Dream

 

Sleep Siphon

1st-level Slumbering Sorcerer feature

Sleep Siphon: Whenever a creature in combat is affected by a casting of your Sleep spell and gains the unconscious condition, you gain an additional sorcery point. Once a sorcery point is gained in this way this feature can not be used again on the same creature for 24 hours.

Lucid Dream

1st-level feature

As a bonus action you can enter a state of lucid dreaming that allows you to tap into the unconscious fears and desires of your foes. While in this state choose one creature within 60 ft of you that you can see, they have disadvantage on saving throws against your spells from the Enchantment and Illusion schools. You can use your bonus action to choose a different creature to be affected until Lucid Dream is over. You can enter this state a number of times per day equal to your proficiency modifier, and lasts for 1 minute.

Lights Out

1st-level Slumbering Sorcerer feature

You can sleep anytime, anywhere. As an action you can choose to go to sleep and gain the Unconscious condition. This ability affects creatures that are normally immune to sleep. .

Dream Cast

6th-level Slumbering Sorcerer feature 

Your mastery over the unconscious mind has expanded the awareness of your Lucid Dream. Your magic is now especially adept at maintaining Enchantment and Illusion spells. When Lucid dream is active you can choose an Enchantment or Illusion spell and spend a number of sorcery points equal to the spell’s level. When a spell is cast in this way concentration on the spell is not broken if you are affected by the Incapacitated or Unconscious conditions.

Dreamscape Defenses

6th-level Slumbering sorcerer feature

You can move, take actions, bonus actions, and reactions as normal while asleep or under the Unconscious condition if your hit point total is above zero. Any action that would interrupt a short or long rest is still applied while Dreamscape is active. You also gain advantage on saving throws against the Charmed and Frightened conditions.

Dream Warrior

14th-level Aberrant Mind feature

 Your power over the dream has given you the ability to manifest your consciousness even after your body has given out. When you are either reduced to 0 hp, or affected by the unconscious or Incapacitated conditions you can use Dream Warrior to leave your physical body and manifest an incorporeal form.

 While in this form you have a fly speed of 60 ft and can move through creatures and solid objects as if they were difficult terrain. If you end your turn in an occupied area you are immediately shunted to the nearest unoccupied space. You can move, take actions, bonus actions, and reactions as normal and gain immunity to all damage types. You must continue to make death saving throws while this ability is active. 

You may enter this state once per day lasting for a maximum of 5 rounds or until you are no longer affected by the unconscious or incapacitated conditions. Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Sleep Nova

18th-level Slumbering Sorcerer feature

Your power over the dream has given you the ability to lull any creature to slumber. As an action you can target creatures of your choice that you can see within 60 ft. They must succeed on a constitution saving throw against your spell save DC or fall asleep as if affected by the Sleep spell. This ability affects creatures who are normally immune to sleep. 

Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.

 

Previous Versions

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7/14/2024 9:41:34 AM
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