Ranger
Base Class: Ranger

Rangers who choose to walk the path of a Shade forsake the natural cycles of the world and instead pervert the balance between life and death for their own ends. Using magics rooted in necromantic origins Shades command foul creatures to do their bidding while providing protection themselves.

Shade Magic

Starting at 3rd level, you gain access to learn additional spells when you reach certain levels in this class, as shown in the Shade Spells table. The spells count as ranger spells for you.

Shade Spells

Ranger Level

Spells

3

Hex, Cause Fear

5

Blindness/Deafness, Darkness

9

Animate Dead, Bestow Curse

13

Blight, Shadow of Moil

17

Danse Macabre, Negative Energy Flood

Baleful Strikes

Starting at 3rd level, as a bonus action you can imbue your attacks with the regrets of the dead dealing additional necrotic damage equal to your WIsdom modifier (minimum 1). This effect lasts for 1 minute or until you become incapacitated or unconscious.

Soul SIght

Starting at 3rd level, the shadow of death no longer hides its secrets from you. Focusing on the souls around you, you are able to see through darkness and magical darkness up to 60ft. As such you are able to tell if a creature is alive or dead from sight alone, however undead creatures appear dead.

Dark Resilience

By 7th level, your time spent dealing with necromantic energies have left you resistant to some of their worst effects, you gain resistance to Necrotic damage and gain advantage on saving throws against the effects of undead creatures.

Secrets of the Grave

At 11th level, you learn the Animate Dead spell. The spell counts as a ranger spell for you and does not count against the number of ranger spells known. Also you may cast the Speak with Dead spell on an undead creature under your control. Your target is forced to answer truthfully, revealing even their deepest secrets.

Profane Empowerment

Starting at 15th level, you learn a dark ritual to empower an undead creature under your control. Over the course of 1 hour you may empower a Skeleton or Zombie under your control turning them into a Ghoul. You must spend 1 hour each day to maintain control over this undead creature. Should you empower a second undead creature in this way the first creature breaks free of your control.

Starting at 17th level, you may use this ritual to empower a Skeleton or Zombie under your control turning them instead into a Ghast. Starting at 19th level, you may use this ritual to empower a Skeleton or Zombie under your control turning them instead into a Wight.

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