Base Class: Blood Hunter
Those who follow the Order of the Old Blood are responsible for the most painful hunts. Existing to redeem those who became corrupt and vile, slaying all that got maddened due to power, or terrible deseases, intoxicated with bloodlust or any other affliction that makes them a threat to the balance between forces of good and evil, eventually having to hunt their own people. These hunters hide in middle of cults to insane entities, lurking in the shadows waiting to tear them apart, a harrowing struggle fought in a tortuous way.
Hunter's Footsteps
At 3rd level, suble as the wind leaving only mist and blood wherever you pass. Once per turn, you can move up to half your movement invisible. This invisibility immediately ends at the end of your turn, when you receive damage or use the attack action, cause a crature to make a ability check or saving throw. In addition, your speed increases by 20 feets, and while invisible by this effect you can pass through creatures as if they are difficult terrain.
Vigorous Blood
At 3rd level. When activating your Crimson Rite you can choose a second weapon to receive its bonus as well, by doind this you dont need to lose hit points again.
Chase thy Prey
At 7th level, no prey will escape from your hunt. When you hit a creature with an attack of opportunity, you can move up to half your movement after the attack as part of the same reaction. This movement does not provoke attacks of opportunity, and until you finishes the movement you are under the effects of Hunter’s Footsteps.
Brand of the Living Corpse
At 11th level, your Brand of Castigation drowns your foe’s senses, preventing them to beg for salvation or any aid. While within 30 feet of you, the branded creature is deafened and cant vocalize any sound with its mouth. At the start of its turns the branded creature must succed on a Wisdom saving throw, on a success the creature can hear and vocalize normaly for it’s entire turn, on a failure the creature stay deafened and silent.
Rite of the Damned
At 15th level, as the rite starts bursts of blood spread through the air whipping your preys. When you use your Crimson Rite you can also chant a forgotten blood vow and again lose hit points equal to one roll of your Hemocraft die. For 1 minute while your Crimson Rite is active in one or more melee weapons, whenever you make an attack roll with it you can choose a location you can see up to 20 feet away, a blast of blood is spilled in a 10 - foot line in that location, all creatures in this line receive 1d4 of the type of damage your Crimson Rite deals. You decide if the line forms vertically or horizontally immediatly after the attack. In addition, if the damage of your rite reduces a creature to 0 hit points, you regain hit points equal to one roll of your Hemocraft die.
Blood Curse of the Far Realms
At 18th level, your blood seeps into the minds of your foes driving them into madness and despair. You gain the Blood Curse Of The Far Realms for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
Blood Curse of the Far Realms
As a bonus action you can choose up to 2 creatures you can see within 60 feet and give them a glimpse of what lies in the dark corners of the cosmos. The choosen creatures must succed on a Wisdom saving throw or be frightened until the end of your next turn, while frightened in this way the creatures are incapacitated. If a creature fails the save by 5 or more, the creature instead, starts madly attacking its allies or another creature affected by this curse. A creature that succeeds this save is immune to this Blood Curse for the next 24 hours.
Amplify. The curse lasts for 1 minute. At the end of their turns the affected creatures repeat the save, ending the effect on a success.
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Posted Jul 14, 2024Hey everyone, how's it going? My name is Renan. I’ve been playing Dungeons and Dragons for a few years now, and I’m raising funds to get married. This subclass for the Blood Hunter delivers a Lovecraftian tone for those who enjoy games and cosmic horror. This subclass is inspired By Bloodborne, leaning heavily on Lady Maria of the Astral Clocktower.
Originally, this subclass was part of a larger book I wrote made only of subclasses that were born from my desire to see abilities with more movement and fluidity in combat. But due to license stuff i had to separate the Order of the Old Blood (Avaible on DMS Guild) from the book. The complete book is called Rehla's Guide to Stylish Combat and it's avaible on DriveThruRPG.
My goal with this book, besides presenting my creations to you in the most polished and beautiful way possible, with illustrations, is to raise funds so that I can marry the love of my life, Maria Clara. From the bottom of my heart, I hope you love these subclasses and their abilities. I also ask that if you like them, please share this book so it can reach as many people as possible and help me achieve my dream.