Barbarian
Base Class: Barbarian

The Path of the Draconian Guard is ideal for players who enjoy a barbarian that does more than simply deal damage. If you relish the idea of playing a character who can control the battlefield, protect your allies, and still unleash devastating attacks, this subclass is for you. Embrace the legacy of dragons and the discipline of celestial guardians, and become the hero your world needs.

Aggravating Presence

Starting at 3th level,
Whenever you rage and as a Bonus Action on your turn you can Mark an enemy within 60ft of you.
It has to succeed on a Wisdom Saving throw or be Marked for 1 minute or until you Mark a Different Creature using this feature.

A Marked Creature has Disadvantage on all attack rolls not made against you.
The save DC is 8+Your Strength Modifier+ your Proficiency Bonus.

Starting at 14th Level
you can mark 2 enemies whenever you rage and as a bonus action on your turn.

Draconian Discipline

starting at 3th level,

You have mastered the art of remaining calm under pressure and use that to calmly asses the situation.

You gain advantage on saving throws against being frightened.

In addition you get proficiency in Investigation.

Burning Ferocity

Starting at 6th level,

Whenever you land a critical hit on an enemy with an melee attack you can gain temporary hit points equal to your level.

Or make an Unarmed Strike as a Bonus Action.

Reckless Protection

Starting at 6th level,

When an ally within 5ft is being attacked you can use your reaction to switch places with that ally. When you do the attack becomes an automatic hit.

Lead The Charge

 Starting at 10th level,

When you enter your rage all allies within 30 ft of you gain temporary hit points equal to your level

 

Fearless

Starting at 10 level,
If a Fear effect originates from your marked target, you automatically succeed on the Saving throw

Superior Reflexes

At 14th level,
You can now use your reckless Protection feature on allied creatures within 20 of you, moving to a space adjacent to them before switching places to absorb the attack.
And if the attacker is someone you have marked you can use this feature after seeing if the attack would have hit.

At 18th level this radius increases to 30ft.

Relentless Ferocity

At 14th level,At 14th level,
You Critically Hit against marked creatures on a 19-20.

If you critically hit on a 19 you only gain half the temporary hitpoints of burning ferocity.
When you reduce a creature to 0 with a critical hit, you can expend a Hit Dice to Heal yourself.

 

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