Druid
Base Class: Druid

The circle of the oldest, most desperate, and least mystical of the old ways of the forests, jungles and desperate realms. The Circle of the Savage comes from traditions steeped in war, violence and ferocity. Those fighting against the spread of civilization (thus its name, which tens to come form said civilizations), warring tribes of orcs or goblins, and other similar factious and combatant groups. They are tough, brutal and strong. They are notorious for their harsh and secretive rituals, the results of which bestow their unique gifts. They store spells in their flesh using ritual tattoos similar to scribe scroll, and toughen themselves through ritual scarring which covers their body.

Ceremonial Tattoos

When you choose this circle at 2nd level your body is covered in ceremonial tattoos. This allows you to store one spell of up to the highest level you can cast.

You can cast it from your flesh as though casting a spell from a scroll.

Ritual Scarring

Your initiation rites include ritual scarring. The visibly toughened skin turns steel and flame. You resist 2 damage from every source.

Savage Manifestation

You gain three spell like abilities, barkskin, regeneration and shillelagh. You can use one per short rest, and each once per extended rest. Each can only be used on yourself as a bonus action.

The Hunger of the Beast

You can sacrifice one of your highest level spell slots (up to 8) as a bonus action. As long as you concentration on the affect, you regain 1 third of the damage you deal with melee attacks as health.

Inviolability of Nature

The first time you are rendered unconscious by damage before a short rest, you are affected as if by the Heal spell.

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