Fighter
Base Class: Fighter

Bladedancers are elite bodyguards for elven nobility.  Born into elf families funded by royalty, they undergo excruciating agility and perception training to perfectly parry their opponents attacks & strike back with incredible speed.  Those on duty have their hair dyed red & wear a thin golden crown to signify their position.  The Bladedancers teachings are well protected, being entrusted to a small minority of family leaders.  In addition, once they've learned what the Bladedancer is, they're forbidden from separating from their noble family or teaching their skills to outsiders.  Failure to comply will result in their execution.  Despite their scarcity & the protection over their teachings, it's not impossible for another race to become a Bladedancer.  They can be endorsed by someone close to them due to their skills,  learn from one of the few Bladedancer escapees, or steal the knowledge from a noble household.  Regardless of their origin, they are defensive masters, using two weapons to quickly cut down their foes.

Bladedancer Training

At 3rd level, You gain the Dual Wielder Feat and you add your ability score modifier to your off-hand attacks.  

Superior Parry

At 3rd level, you can deflect your opponents attacks & maximize your defenses.  When a creature makes an attack roll against you while wielding at least two melee weapons, you may give the attack roll disadvantage as a reaction.  On a miss, you gain temporary hitpoints equal to your fighter level.

Sonic Slashes

At 7th level, you can punish your opponents for lowering their guard, striking them with a flurry of blows.  When you use Perfect Parry and a creature misses, instead of gaining temporary hitpoints, you can attack the creature a number of times equal to half your proficiency bonus(rounded up).  You do not add your ability score modifier to the damage dealt.

Blade Flurry

At 10th level, your senses are sharper than your blades and your speed is swifter than the wind.  You gain the following benefits:

  • Your movement speed increases by 20ft.
  • You don't provoke opportunity attacks.
  • You gain expertise in acrobatics and perception.  
  • You gain an additional reaction.

Perfected Techniques

At 15th level, you've perfected your defensive and offensive techniques.  Your Superior Parry and Sonic Slashes become Perfect Parry and Hypersonic Slashes.

Perfect Parry:You apply disadvantage to all attacks targeting you until the start of their next turn.  You also gain +2 AC when the creature misses.

Hypersonic Slashes: You add your ability score modifier to Sonic Slashes.

Retaliation of the Red Mane

At 18th level, nothing avoids your gaze.  You gain blindsight in a 10ft area and you get one reaction per turn.

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