Bard
Base Class: Bard

Amp, on. Pedal, connected. Guitar connected... Let's rock! Bards of the College of Metal are known to be loud and intimidating, but oftentimes gentle sweethearts who just happen to listen to heavy music. Bards of this college have dedicated their life into perfecting the art of playing the guitar, a simple yet complex and beautiful instrument. They study and practice vigorously for years, studying chord progressions, picking patterns and techniques and chasing their dreams of reaching the artists on the top. Additionally, bards who study this college are oftentimes hotheaded and have a temper... They may be bards, but they know how to fight

Rockstar Status

3rd level feature - Rockstar Status

Starting at 3rd Level, you gain proficiency in Electric Guitars, Bass Guitars, Electric Microphones, and portable Drum Kits. You may purchase these instruments for 500 gold. You may use these instruments as a spellcasting focus. You also gain proficiency in heavy armor.
You gain access to the following spells, these additional spells don’t count against the total amount of bard spells known.
Level |   Spell
5        |   Call Lightning
9        |   Destructive Wave 

When you cast a spell that deals Psychic, Thunder or Lightning damage, you may gain a bonus to AC equivalent to half of your Charisma modifier (rounded up). This bonus lasts until the start of your next turn.

Mosh Pit

6th level feature - Mosh pit

Starting at 6th level, as an action you can expend one of your uses of Bardic Inspiration to begin an awe-inspiring performance, creating the area 20ft around you into a Mosh Pit that moves with you and lasts for 1 minute unless you are either incapacitated or unconscious. When a Mosh Pit is created, you may make a performance check and grant creatures of your choice within the Mosh Pit temporary hit points equal to the Performance check, also whenever a friendly creature within the Mosh Pit makes a melee weapon attack, the creature gains bonus thunder damage equal to one of your Bardic Die if their target can hear your performance, while you gain bonus thunder damage equal to two of your Bardic die.

You also gain proficiency with Improvised Weapons and add half of your charisma modifier to your Unarmed Strike and Improvised Weapon attack rolls. Attacks made with your Unarmed Strikes and Improvised Weapons deal thunder damage equal to your Bardic die + your Strength modifier. Additionally, your Improvised weapon and Unarmed Strike attacks activate Rockstar Status.

Power Amp

14th Level Feature - Power Amp

Starting at 14th level, Your music is a tempest, roaring and unapologetic, crashing through heads with such force and power that no soul can escape its resonance. When you deal psychic damage to a creature, you can ignore resistance to that damage type or treat immunity as resistance.

You can also cast the spell Major Illusion at will, without using spell slots or components.

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