Base Class: Bard
Hmm. This roc drumstick needs a dash more beholder eye juice, and maybe some more ground basilisk teeth.
*Safety warning. We do not advise that adventures eat these ingredients contrary to Chef Ulder's culinary convictions.
Bards from the college of gourmet take pride in their vast knowledge of spices, dishes, and cuisines. Many join adventures to travel and experience all kinds of food along their journey, constantly taking down notes of unique flavor combinations. With their array of styles, they serve up some serious aid to their allies, crafting unique meals to help give them the upper hand in battles. In the kitchen or not, they bring the heat of a culinary master wherever they go.
Made by ChampionStephen and Behold
Bonus Proficiencies
When you join the College of Culinary Arts at 3rd level, you gain proficiency with the Cooks Utensils, and the Poisoner’s Kit. You can use a frying pan or another cook's tools as a spellcasting focus for your bard spells. Additionally, you are proficient with improvised weapons that are cook' utensils.
Expanded Spell List
Create Food and Water, Goodberry, Heroes’ Feast, Purify Food and Drink
| BARD LEVEL | FEATURE |
|---|---|
| 3st | Purify Food and Drink, Goodberry |
| 5th | Create Food and Water |
| 11th | Heroes' Feast |
Art of Cooking
You learn two culinary styles of your choice, which are detailed under “Culinary Styles” below. Many styles enhance your bardic inspiration in some way. You must expend a Bardic Inspiration die to use a Culinary Style. You gain two additional at 5th, 10th, and 15th level.
Culinary Styles
The styles are presented in alphabetical order.
Caffeinate
Choose up to five willing creatures to feed. Each creature has advantage on saving throws against effects that would put you to sleep, and on saving throws for exhaustion, and ignores the penalties of a single level of exhaustion. These benefits last for 8 hours, after which the target suffers one level of exhaustion. Takes 1 minute to prepare.
Fabulous meal
Choose up to five willing creatures to gain a bardic inspiration die, which they can use once within the next 10 minutes. Takes 1 minute to prepare.
Frozen Dessert
As an action, you eat a delicious frozen dessert. You gain resistance to fire damage for 10 minutes.
Hearty Meal
One minute to prepare, feed up to 10 people. Have resistance to poison damage and advantage on saves against poison and disease for 1 hour.
Hot Peppers
As an action, you eat a hot pepper, sweating furiously. You gain resistance to cold damage for 10 minutes.
Lemon Juice
When a creature makes a melee attack against you, you can, as a reaction, squirt lemon juice into the creature’s eyes. The creature must make a Constitution save or take 1d4 acid damage and be blinded until beginning of next turn. You must use this ability before you know whether the attack against you would succeed.
Smelling Salts
As an action, you can stabilize a creature within 5 feet. The creature regains hit points equal to your bardic inspiration die roll plus your Charisma modifier
Sweet Treats
As an action, you offer a delicious treat to a creature within 5 feet of you. A hostile creature can make a Wisdom saving throw against your spell save DC or is charmed by you for 1 minute or until you or your companions do anything harmful to it. The charmed creature is friendly to you.
Spice of Life
At 6th level, your cooking skills benefit your party.
After finishing a short or longer rest, you can choose up to 10 willing creatures. Each creature gains temporary hit points equal to 1/2 your bard level plus your Charisma modifier and have advantage on death saving throws until they take another short or long rest.
Health Nut
When you reach 14th level, you can take 1 minute to prepare a meal for up to 10 willing creatures. Each creature gains the full benefits of a short rest. You cannot use this ability again until after you finish a long rest.
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