Base Class: Fighter
extra fighter
buddy system
alright SO first off you can summon your echo as a bonus action (this must be done in an unoccupied space that you can see within 15 ft) it is semi translucent and can be dismissed with a bonus action. your echo has 1 glorious hit point and has an AC of 14 + your proficiency bonus, is immune to all condition and when it must make a saving throw it uses that same stats that you would. they are the same size and shape as you with only subtle differences, on your turn you can direct it to move 30 ft it is is further then that it is dispelled instantly.
- at the cost of 15 ft of movement you can swap places with your echo.
- when making an attack you can chose to have it be done by your echo instead, however this is still considered as you making the attack for the purposes of the action economy.
- your echo can make an opportunity attack at the cost of your reaction
ill just be over here
you may (for up to ten minutes) sift your mind into your echo, while this is going on your body is blinded and defend but your may see through its eyes and hear through its ears, you can end this at any time. while in this state your echo may move 1000 ft away without disappearing
GET DOWN MR PRESIDENT
using your reaction you can teleport your echo to an unoccupied space within 5 feet of an ally that is currently the target of an attack that attack is then made against the echo
you may do this once before needing to take a nap
*slurp*
both as an action and whenever your echo is dispelled you can chose to gain 2D6 + CON temporary hit points (as long as you don't have temporary hit points already).
You can use this a number of times equal to your Constitution modifier however once there all gone you have to take a long rest to get them back
double feature
using a bonus action you may now summon two echos they can do all the same stuff.
in addition if you have none of your extra extra attacks you regain one every time you roll initiative
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