Rogue
Base Class: Rogue

Warped by Fey magic, an idol of chance and probability has found its way into your possession. The idol will camouflage itself to look appealing to you and place itself upon your shoulder. It possessed two gem-like nodes, one is always pointed toward you, the other shifting between the targets of your gambling.
As long as you possess a passion to gamble life away you will never wish to be parted from this idol.

Points of Fortune

Starting at third level you gain Points of Fortune. These points permit you to warp the effects of your rolls. Your point total is equal to your Gambler level (Starting 3.)

Gambles

Starting at third level you may choose two Gambles from the list. The max number of Gambles will increase at level 9, 13, & 17. You may swap one Gamble at every Gambler level.

Compulsive Bet

Starting at thirteenth level you are constantly pushing your luck. Every successful attack will add a plus one to the damage of all following attacks, this will continue to stack. When you miss an attack the bonus damage is canceled and a minus one to damage will start. Every missed attack will add an additional minus to the damage stack. After your next successful attack the minus stacks will cancel at the end of that turn, and the plus stack will start over.

Gamble Slots

Starting at seventeenth level as an action you roll 3d8, for each die that has the same result the following effects will take place
Two of the same, a target you can see receive 1d8 temp hp
111. All targets in 30 ft take 3d8 force damage
222. All targets in 10 ft  will receive 1 additional gold piece.
333. All targets in 30 ft  are healed equal to  your Charisma modifier
444. All targets in 10 ft  will take their next roll at advantage
555. You are refunded three fortune points
666. All targets in 30 ft lose AC equal to your Charisma modifier this turn.
777. Until the end of your next turn your gambles cost 0 fortune points
888. You will be permitted to take your turn again after it ends.

Gamble Slots can be done three times per day after which can’t be used until after a long rest.

All or Nothing

Starting at ninth level when you succeed a roll you may use a Fortune point to reroll the die. If you roll one or more higher than your initial roll then it will be counted as a crit success. If you roll the same or lower than the initial roll then it will be counted as a failure.

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