Ranger
Base Class: Ranger

Only some people can face the horrors of the world head on. But it takes truly rare individuals who have the guts to face them repeatedly. None quite compare to the rarity that is the act of dedication to the destruction of said horrors. With monsters ranging from the eerie to unfathomable, one rule remains true: they should be destroyed. However, in terms of raw execution, there is poetic justice when the horror is defeated with its own abilities. With the development of the obscure monster technique form of fighting, one can temporarily harness the primal power inherent in all creatures to emulate the monsters they hunt. The Horror Tracker will find their prey, and when they do, they take them down by emulating the fundamental strengths that monsters benefited from.

Horror Tracker Magic

3rd-level Horror Tracker feature

You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Horror Tracker Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Horror Tracker Spells

RANGER LEVEL SPELL
3rd protection from evil and good
5th branding smite
9th magic circle
13th banishment
17th hold monster

Monster Technique

3rd-level Horror Tracker feature

You have learned to adapt the traits from the monster types you have expertly familiarized yourself with. Select two monster techniques of your choice. Each technique is a special form you can utilize to enhance your approach to combat against the creature type associated with it. When you finish a long rest, you can switch one monster technique for another.

You can select one additional technique of your choice to benefit from at 7th, 11th, and 15th level.

Aberration

You are immune to effects that allow other creatures to read your thoughts. You have advantage on saving throws you make to avoid or end the stunned condition on yourself.

Beast

You cannot be surprised. Creatures you hit cannot take opportunity attacks against you until the start of your next turn.

Celestial

You are resistant to radiant damage. When you hit a creature with an attack and deal damage to it, the creature has (if any) its flying speed reduced to 0 and falls 60 feet at the start of its turn.

Construct

You gain a +1 bonus to your AC. Weapons equipped by you can be treated as silvered, adamantine, and magical to overcome resistances and immunities to attacks and damage.

Dragon

You gain one resistance type of your choice: acid, lightning, poison, fire, and cold. You have advantage on Dexterity saving throws.

Elemental

You gain one resistance type of your choice: fire, cold, thunder, and bludgeoning. You have advantage on Constitution saving throws.

Fey

You have advantage on saving throws you make to avoid or end the charmed conditions on yourself. You also learn the Bane spell and it doesn’t count against the number of Ranger spells you know.

Fiend

You are resistant to fire damage. You also learn the Hellish Rebuke spell and it doesn’t count against the number of Ranger spells you know.

Giant

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You gain advantage and expertise on Strength (Athletics) checks.

Humanoid

You have a +1 bonus to all attack and damage rolls, save DC’s, and saving throws.

Monstrosity

You have advantage on saving throws you make to avoid or end the frightened conditions on yourself. You gain advantage and expertise on Charisma (Intimidation) checks.

Ooze

You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.

Plants

You have advantage on saving throws against being poisoned, and you have resistance to poison damage. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Undead

You have resistance to necrotic damage. You are immune to disease and you don’t need to eat, drink, or breathe.

Horrific Approach

7th-level Horror Tracker feature

You possess an otherworldly sense to find the monsters you hunt. You instantly become aware of the presence of creatures of the chosen types you selected from your monster technique feature that are within 1 mile feet of you. You know its exact creature type and its alignment.

As an action, you then can sense the creature's exact location and if the creature is moving, you know the direction of its movement as long as it remains within 1 mile of you. Once you take this action, you can't use it again until you finish a long rest unless you use a spell slot to use this feature again.

Aglaeca Instinct

11th-level Horror Tracker feature

You can forcefully imbue your primal magic onto the monsters you fight to gain knowledge and insight into how they operate. When you hit a creature with an attack roll, you can mark that creature with a special arcane symbol. While the creature is marked, you have advantage on attack rolls against that creature. In addition, you always know the creature’s current hit points and damage vulnerabilities (if any).

This mark lasts for 1 minute and you cannot mark more than one creature. Once you use this feature, you cannot use it again until you finish a long rest unless you use a spell slot to use this feature again.

Conquer Mania

15th-level Horror Tracker feature

You are legendary at hunting the creatures you have based your techniques off of. When you hit a creature that is the same type of a monster technique you have currently selected, you gain the following benefits against that creature:

  • The first time you hit with an attack roll on your turns, you deal an additional damage to that creature equal to half your Ranger level (round down).
  • When you force a creature to make a saving throw, the creature cannot willingly succeed on the saving throw they initially fail.
  • You can add your Wisdom modifier to all saving throws against the spells and abilities used by the creature type.

Previous Versions

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