Base Class: Cleric
The goddess Eilistraee wants one thing above all else, to protect and lead the drow who long to return to the surface and live there, at peace with the other races, from the yoke of her mother, Llolth. She works tirelessly to be a mother goddess to her people and bring them the hope of a new and better life. As the only deity of the dark Seldarine who willingly chose to go into exile, knowing that her people would need her guiding light to one day return from the depths, she represents the last glimmer of goodness in the drow. Clerics of Eilistraee swear to uphold her values of free spiritedness and kindness even in the face of the cruelest of evil.
Freedom Domain Spells
Cleric Level - Spells
1st - Absorb Elements, Faerie Fire
3rd - Alter Self, Moonbeam
5th - Spirit Shroud, Water Walk
7th - Divination, Freedom of Movement
9th - Circle of Power, Steel Wind Strike
Dark Lady
At 1st level you gain proficiency in Acrobatics and Performance skills, as well as the ability or cast the Boom Blade cantrip. Also you choose proficiency with either Longswords or Rapiers.
Longsword
You gain proficiency with the longsword.
Rapier
You gain proficiency with the rapier.
Channel Divinity: Spellsong
Starting at 2nd level, you can use your Channel Divinity to create various effects through sacred song. As an action you perform a spellsong in order to enact one of the following effects:
- A Spellsong may be worded so as to recall to memory and gain the immediate ability to cast any one ability to cast any one spell known to you, that you don't currently have prepared, of 4th level or less with a cast time of 1 action or bonus action.
- A Spellsong may be worded so as to instill a calm and relaxed feeling in anyone touched by you. The target can choose to spend any number of their available hit dice on the spot as if they had just finished a short rest.
Graceful Dance
At 6th level, dancing is second nature to you and when you fight you do so in a beautiful series of dance moves and a flurry of deadly strikes, perfectly woven together.
You can spend a bonus action to initiate your dance provide that you aren't wearing medium or heavy armor or a shield, nor are wielding any weapon with both hands, you gain the following effects, for 1 minute:
- You gain a bonus to your AC equal to your Wisom modifier (minimum of +1).
- Your walking speed increases by 10 feet.
- You have advantage on Dexterity (Acrobatics) checks
You can use this features a number of times equal to your proficiency modifier, regaining all spent uses on a long rest. The effects end prematurely if you are knocked unconscious.
Dance of Blades
Starting at 8th level, you can attack twice, whenever you take the Attack action on your turn. moreover, you can cast one of your cantrips in place of one of those attacks.
Improved Spellsong
At 17th level, the effects that your spellsong can produce has grown in both power and variety. As such your spellsong can now product the following effects:
- A spellsong may worded as to recall to memory and gain the immediate ability to cast any one spell known to you, that you don't currently have prepared of 9th level or less with a casting time of 1 action or bonus action. Performing a spell of between 5th and 7th level takes 2 charges of Channel Divinity and spell of 8th level and above takes 3 charges.
- A spellsong may be worded so as to instill a clam and relaxed feeling in any 3 targets within 30 feet of you. The targets can choose to spend any number of their available hit dice on the spot as if they had just finished a short rest.
- A spellsong may be worded as to bolster allies' abilities to resist harm. 3 targets within 30 feet of you gain resistance to one of the following damages types: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Radiant or Thunder. You choose the damage type and the resistance lasts for 1 minute.
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