Sorcerer
Base Class: Sorcerer

The flow of magic exists in your soul allowing you to manipulate the weave with ease compared to most. Your inherent abilities to control the weave like no other directly comes off your birth which is a mix of homunculi creation and human birth making you a great magic user, greater than any other sorcerer can ever wish to. 

Weave burst

With this ability you concerntrait your magical energies in one area which once released causes a 10 ft spherical explosion from where you stand everyone who isn't you in that area must make a dex save DC depicted by your spellcasting dc. You and anyone who fails the roll take 2d6 force damage. After the explosion the weave in is torn making a spherical area of the center of explosion equal to you spell dc times by 10 which magic can not be used and any magic items or magic based properties are deactivated the only exception is magic or magic properties generated by you or a God. This zone lasts an equal amount of hours to your sorcerer level. This uses an action to commence and is once per long rest and additionally costs a spell slot to use. 

Weave Bend

When casting a spell you can roll a d20 if you get higher than 15 on the roll you can cast the spell with zero requirements or use of spell slot and you can choose to have disadvantage to use an additional d4 other spells with it. 

Weave Absorption

As of your time bending the weave so much and your bodies natural magic properties you gain resistance to any magic based damage and advantage to any rolls against a magical effect where on a nat 20 you can target another creature nearby and the effect is placed on them a d its treated as if the creature has failed the roll. 

Weave Repair

With this ability you can regain spell slots whenever the max number per long rest is equal to your sorcerer level+your spell mod and you. You can additionally sacrifice spell slots of another spell level to regain spell slots and can now cast 2 spells per action or bonus action instead of one. 

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