Cleric
Base Class: Cleric

Worshippers of the Celestial Monarch, Lylindra, are blessed with the divine authority and grace of the Queen of All Gods. Those who devote themselves to her service become agents of her will, embodying her wisdom and benevolence in the mortal realm. As clerics of the Crown Domain, they channel Lylindra's divine power to protect and uplift their allies, ensuring that her divine presence is felt throughout the world.

Divine Authority

Clerics of the Crown Domain derive their power from their unwavering faith in Lylindra, the Celestial Monarch. They believe in her boundless wisdom and infinite power, trusting in her guidance to lead them on the path of righteousness. Through their prayers and devotion, they forge a direct connection to the divine realm, channeling Lylindra's divine authority to enact her will upon the world.

Agents of Justice

As agents of Lylindra's divine will, clerics of the Crown Domain are sworn to uphold justice and righteousness in all their endeavors. They serve as beacons of hope and guardians of the innocent, standing against the forces of darkness and tyranny with unwavering resolve. With Lylindra's divine guidance, they seek to bring order and harmony to a world plagued by chaos and strife, ensuring that her divine justice prevails.

Protectors of the Faithful

Above all else, clerics of the Crown Domain are devoted protectors of the faithful, dedicated to safeguarding the lives and souls of those who place their trust in Lylindra. They stand as stalwart defenders against the forces of evil, shielding their allies from harm and bolstering their spirits with Lylindra's divine blessings. With unwavering faith and boundless compassion, they strive to bring light and salvation to all who seek refuge in the shadow of the Celestial Monarch.

NOTES : just because this domain is made for specific deity doesn't mean that you can only have the queen of all god as your deity.

Domain spell

You gain domain spells at the cleric levels listed in the Crown Domain Spells table. See the Divine Domain class feature for how domain spells work.

Sovereign Reflexes

At 1st level, your divine connection to the Queen grants you exceptional reflexes and the ability to react swiftly in critical moments. You have a pool of extra reactions equal to 2. Which makes you can use one extra reaction per round. At 10th level, the pool of extra reactions increases to 3. You regain all expended extra reactions when you finish a long rest.

Royal Decree

At 1st level, you can use your Reaction to issue a commanding decree to one of your allies, bolstering their resolve and effectiveness. You can grant advantage to an ally's attack roll, saving throw, or ability check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

Channel Divinity: Royal Aegis

Starting at 2nd level, you can use your Channel Divinity to invoke the divine authority of the Queen, granting powerful blessings to your allies. As an action, you present your holy symbol and call upon the divine authority of the Queen. Choose a number of creatures within 30 feet of you up to a number equal to your Wisdom modifier (minimum of one creature). Each chosen creature gains one of the following benefits for 1 minute:

  • Royal Shield: Each target gains temporary hit points equal to 2 times your cleric level. These temporary hit points last for the duration or until they are depleted.
  • Regal Inspiration: Each target can add your Wisdom modifier to all attack rolls, saving throws, and ability checks for the duration.
  • Noble Presence: Each target has advantage on saving throws against being frightened or charmed for the duration.
  • Divine Protection: Each target gains a +1 bonus to AC for the duration.

Regal Focus

At 6th level, your divine connection allows you to maintain heightened focus. You can concentrate on two spells at once for a number of rounds equal to your Wisdom modifier (minimum of 1). Once this duration ends, you can't use this feature again until you finish a long rest.

Divine Retribution

At 8th level, you can channel the Queen's divine retribution. When you see a creature within 30 feet of you deal damage, you can use your reaction to cause that creature to deal an additional 1d8 radiant damage to the same target. When you reach 14th level, the extra damage increases to 2d8.

Royal Intervention

Starting at 17th level, you can use your reaction to alter the fate of any creature you can see within 120 feet. You can cause the target to reroll one roll they just made (attack roll, saving throw, or ability check), and you choose which result they keep. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.

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