Base Class: Rogue
Ninjas are mercenaries that specialize in stalking their targets like animals, and quickly exterminating them from a distance, although they can hold their own in a melee fight. They have also trained in the use of simple magic to improve their weapons, like a ranger does.
Bonus Proficiencies
Starting at 3rd level, you gain proficiency in longbows and scimitars.
Nimble
When you choose this archetype at 3rd level, you gain proficiency in Stealth, and you can add double your proficiency bonus when making Stealth checks. Additionally, you have advantage on Wisdom (Survival) checks to track a creature. You can also use your Cunning Action to take the Dodge action.
Supreme Tracker
You can use Stealth while traveling at a normal pace, and moving at a fast pace doesn't give you a penalty to passive Perception and Wisdom (Perception) checks. While moving at a slow pace, you gain a +5 bonus to Stealth checks.
Superior Shot
By 13th level, you have learned enough about how to best make ranged attacks. Shooting beyond a ranged weapon's normal range doesn't impose disadvantage on your attack roll. Additionally, you can use Sneak Attack twice if you are attacking from out of sight with a ranged weapon. Finally, you gain a +2 bonus to ranged weapon attack rolls.
Longbow Magic
When you reach 17th level, you have learned how to use magic to empower your longbow. You learn the Conjure Barrage, Conjure Volley, and Swift Quiver spells. You can cast each of these spells once before finishing a long rest, using Wisdom as your spellcasting ability modifier.
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