Base Class: Monk
Monks of the Way of Luck tap into the natural chaos of ki energy and trade control for power. Through meditation and practice they learn to allow the forces of fortune and ruin to guide their actions and use of ki. This sacrifice of control and order allows for great reward but equal consequence. These monks learn to find the balance between fortune and ruin and then learn how to manipulate that balance.
Restless Gambling
Starting when you choose this tradition at 3rd level, your ki begins to manifest chaotically. Whenever you spend ki you may choose to roll 1d100 for the table below, the result of the roll takes effect before the triggering event resolves.
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1-10 |
You lose a martial arts die divided by 2 (rounded up) of ki additionally to the ki you spent during the trigger for this roll this loss can’t reduce you below 1 ki point. |
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11-20 |
The next time you spend ki you must spend an additional point of ki |
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21-30 |
Next time you make a D20 roll reduce the result by a roll of your martial arts die |
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31-40 |
You take a martial arts die of force damage. This damage cannot be resisted or reduced in any way. |
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41-50 |
Flip a coin (or roll a D2) predict the result before it lands, if it lands in your favor reduce the next damage you take by a roll of your martial arts die plus your wisdom modifier, if you lose the flip reduce the next damage you deal by a roll of your martial arts die. |
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51-60 |
For the next minute you gain resistance to a random damage type from the list roll 1d10: 1-Force 2-Necrotic 3-Radiant 4-Thunder 5-Psychic 6-Lightning 7-Acid 8-Cold 9-Fire 10-Bludgeoning, Piercing, and Slashing |
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61-70 |
You heal an amount equal to two rolls of your martial arts die plus your wisdom modifier. This healing cannot be prevented or reduced in any way. |
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71-80 |
Next time you make a D20 roll increase the result by a roll of your martial arts die |
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81-90 |
Regain the amount of ki points that you spent during the trigger for this roll. |
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91-99 |
Gain an amount of ki equal to a roll of your martial arts die, this can increase your current ki total past your normal ki point maximum. |
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100 |
Jackpot. Once within the next minute, when you would roll a D20 you may choose to instead take a result of 20 instead of rolling, you must choose to use this before you roll the die. Additionally for the next minute, when you would spend ki you can choose to instead spend 0 ki and still gain the benefit of the feature. |
Fortune Favors
At 6th level, you find yourself getting lucky at just the right moment. You let fortune guide you even when it leads you to ruin.
Hit: After rolling damage for an attack you may spend 1 ki point to reroll the damage, you must take the second result even if it is lower.
Double Down: When you hit a creature with an attack you may spend 2 ki points to reroll the attack, if you still hit you may roll an extra martial arts die as part of the damage of the attack.
Gambler’s Fallacy
Beginning at 11th level, your luck begins to build up within you, after a bad luck streak you must be due for a jackpot. Whenever you roll 1d100, if you roll 50 or below you gain a luck token. When you roll for Restless Gambling roll an additional 1d100 for each luck token you hold, you may choose which die to take but if any of them roll 51 or above you lose all luck tokens.
House Always Wins
At 17th level, you learn how to pull on the strings of fate to make your desired result more likely. When you would roll for Restless Gambling, before rolling you may declare an adjustment to the table: For every 2% you increase the chance of a result that is normally above a roll of 50 subtract 1 from the result of its martial arts die roll. For every 2% you decrease its chance increase the result of its martial arts die roll by 1. For results 50 or below for every 2% you reduce its chance increase the result of the martial arts die roll by 1, and for every 2% you increase its chance reduce the result of the martial arts die by 1. A die roll result can’t ever be reduced below 1 or increased above 15. An entry can’t be manipulated more than 10% or below 0%. The jackpot result at 100 can never be increased but it can be decreased to 0% chance. The table must always add up to 100 so when you decrease the chance of one result another result must always increase.
Previous Versions
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7/21/2024 12:20:57 AM
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