Rogue
Base Class: Rogue

Rogue Archetype Anonymity

Thieves, Bandits, Robbers. Killers, Assassins. Hitman. Cunning. Stealth. Tricky. Rogues pride themselves on their being sneaky, striking quickly, and most importantly, never getting caught. They can implore numerous tricks and skills such as fake identities, impersonations, forgery. Some even harbor powers of the arcane, the mind and even the dead. They are able to sneak amongst shadows, hide in the darkest of corners, waiting to strike or steal and disappear into the night. But some deaths its questionable who committed the crime at all. Not that it was done in some mysterious unknown way, but the one who did it never existed. You might see them commit a hit clear as day, and disappear into a crowd, never to be seen again.

Anonymity Rogues have given up any sense of identity, or maybe they never existed at all. Any level of disguise they don is only another level of obscurity on top of nothingness. You may never know if you are getting to know a Anonymity Rogue, or a persona they have created, or speaking to the same one day by day. They are comfortable hiding amongst the trees, seamlessly blinding in to busy streets and groups as well as darkened roads and night skies.  But as uncertain of their identity you may be, you can be reassured of one thing. They are deadly with the blade. Also, don’t try to seek one out, they are not easily found. They are more likely to find you. Either for a reason or at the end of your life.

Make One’s Presence

3rd Level Anonymity Rogue Feature

When you choose this archetype at 3rd level, your past, your history, and your identity has been abandoned. You have not simply become skilled in disguise and impersonation, you have thrown away any ties of who you were to the point that you might not even be the same person day by day. Due to this, you are able to create new personas with ease. You have gained proficiency in disguise kits.

In Someone’s Presence

3rd Level Anonymity Rogue Feature

Starting at 3rd Level, you have cast away your identity, exchanging any notable characteristics away long ago. With it, any identifiable traits or quirks may change day by day. Whether by choice or by some other means, it seems like you are an entirely new person when you wake. Choose a skill and tool to become proficient in and a language to become fluent in. During a long rest, you may change these proficiencies and language out.

One’s Presence Known

3rd Level Anonymity Rogue Feature

Starting at 3rd Level, your combat awareness and prowess has come from extensive training. While you are not immune to damage, you are no stranger to it. Avoiding damaging and incoming strikes is just as important as knowing where they came from, allowing you to accurately target the enemy for strike yourself. At the start of your turn, you gain advantage on your the next attack roll against the last target whose attack missed during the previous round. You must have been able to see the attack and received no damage from the attack after the failed attack roll. 

Unsuspected Foray

9th Level  Anonymity Rogue Feature

At 9th Level, your attacks have taken on a quality of unsuspectedness like your own presence. After a successful attack when the requirements for sneak attack are met, you may opt to direct sneak attack damage to multiple target. After a successful weapon attack roll you may direct your available sneak attack damage die to any creature, including the original target, within 10ft of the original target. Each target requires a new attack roll + dexterity modifier. All sneak attack damage die must be expended before any other action economy can be taken. This feature can be used a number of times equal to your proficiency bonus and recharges after a long rest. 

Unfamiliar Face

13th Level Anonymity Rogue Feature

Starting at Level 13, you have obscured your identity for so long that even those closest to you are completely unfamiliar with any accurate identifying qualities of your origin or being. Any physical records, documents, or markings are no longer able to be found with any searching or request. Additionally, magic that would require any level of familiar knowledge of you to locate you, such as locate creature are no longer able to locate you. 

Uncertain Fate

17th Level Anonymity Rogue Feature

At 17th Level, your skills at dealing death extend past those who are laying in wait for your hand. Death can strike at any time, to those who are prepare or not. As you nimbly escape incoming damage from an attack, if the target is in range of your weapon, you can unleash a counter attack. On a hit, the target rolls a constitution saving throw for a DC equal to 8 + your dexterity modifier + your proficiency bonus. If the target fails, any damage is doubled. This attack cannot be benefited by sneak attack. 

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