Paladin
Base Class: Paladin

You pledge an Oath to the one you love. You have pledged to be by their side, fighting for them, and sacrificing yourself for their safety and happiness, even if that means they do not love you how you love them. You are willing to do what is needed so they can be happy either with someone else or themselves but not you. You know your not worthy to be the one they love but  you have accepted this and it eats at your heart, digging deeper and spreading farther. However, as you sacrifice your life, love, and happiness to them without their knowledge of your pain, it fuels you, making you stronger and colder to others. Through your Oath they have become truly blind to your love of them and your pain even though through this oath it will help them through life, giving them little boosts of luck and fortune through your blood and tears. Your pain that you ignore to help you in your pledge to be their protector, their knight, leaves physical scars along your body. You have scars going down your face in the path of tears, and above your heart, is scaring around a tattoo of your shattered heart as evidence of your Oath. Your Holy Symbol is this scare/tattoo, and as you get stronger it spreads along your body making it look like your body is cracking almost, as if your falling apart.

Heart Breaking Connection

When you take this oath at 3rd level, you gain the following two Heart Breaking Connection options.

Bleeding Heart. As an action, you can imbue one weapon that you are holding with energy from your sorrowful heart, using your Heart Breaking Connection. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). On a successful attack the creature begins to bleed uncontrollably from its mouth, eyes, nose, and ears. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it takes an additional 1d6 piercing damage that ignores resistances and immunities as it clutches its chest as if suffering from sever pain in the heart. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Bleeding Sorrow. As an action, you present your holy symbol and speak a prayer for those who have loved, will never be loved, and can't love, using your Heart Breaking Connection. Each creature that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is Paralyzed for 1 minute or until it takes damage. 

A creature suffering from Bleeding Sorrow begins to weep bloody tears uncontrollably as it falls to its knees. Your sorrow and heartache have infected these creatures until they are attacked. Being physically hurt shocks them out of their sorrow, while when you're hurt, it only makes your sorrow grow, spreading the coldness in your heart further.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of The Cold Heart

Starting at 7th level, your growing emptiness spreads from you going to friendly creatures within 10 feet of you making them immune to being charmed while you are conscious. The coldness of your heart granting you resistance to cold and friendly creatures within the radius deal their Charisma modifier as cold damage on any attack they deal. However, the icy chill of this Paladin's sadness can still reach even the closest of allies whos Charisma may not be up to par.

(If they have a negative Charisma they take that as cold damage when they deal damage within the aura.)

At 18th level, the range of this aura increases to 30 feet.

Devotion of The Heart

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Empty Heart

At 20th level, as an action, you can emanate an aura of chilling cold. For 1 minute, mist slowly pulls out of you making any in the radius feel an unknown hole in their chest as if they are missing something but can't remember why, for a 30-foot radius.

Whenever an enemy creature starts its turn in the mist, the creature takes 15 cold damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or celestials.

Once you use this feature, you can’t use it again until you finish a long rest.

You feel as if your heart has gone cold, empty feeling, as you continue to protect and serve as your compelled to. Your feeling is gone. Your feeling is nothing but cold numbness, so much so that it pours out of the cracks that now cover your bit by bit, head to toe.

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