Base Class: Monk
Student of meditation
You learn to speak, read, and write one language of your choice.
This is the language you use for your Chants.
Chanter's soul
At level 3 you have mastered two chants from the Chanter's table. Each chant lasts for 10 minutes, and can be triggered as an action or bonus action. While chanting you are considered to be concentrating, and must succeed a concentration check to maintain your chant if you take damage. You cannot commence chanting while silenced.
Unless otherwise stated you may use each chant once per short rest
The chant automatically ends if you become silenced, stunned, incapacitated, or unconscious.
| Chanter's table | ||
| Chant | Effect | Empowered chant |
| "Renewed by light, wounds fade away." | While chanting you heal for 50% of damage you deal with unarmed your unarmed attacks. This healing occurs at the end of your turn. | As a reaction to being hit with an attack or spell, you can spend 2 ki/focus points to increase this healing to 100% of damage dealt until the end of your next turn. |
| "Shadows veil, enemies miss their mark." | While chanting, non-allies within 10 feet of you have -2 to hit. | As a reaction to an ally attacking a target in range of your chant you can spend 2 ki/focus points to increase this to -4 for one turn. You must decide whether to do this prior to knowing whether their attack hits. |
| "Heads high, we stand as one." | While chanting adjacent allies gain +2 to AC. | As a bonus action you can spend 2 ki/focus points to increase this to +4 until the start of your next turn. |
| "Truth revealed, weaknesses laid bare." | While chanting, enemies within 10 feet of you suffer disadvantage on either strength, dexterity, or constitution saving throws, selected when you begin the chant. | As a bonus action you can spend 2 ki/focus points to impose disadvantage on all three types of saving throw to foes within range of your chant until the start of your next turn. |
| "Fortitude within, we endure the storm." | While chanting, allies within 10 feet of you have resistance to either fire, lightning, or cold damage, selected when you begin the chant. | As a bonus action you can spend 2 ki/focus points to so affected allies also gain resistance to bludgeoning, piercing and slashing damage until the start of your next turn |
| "Hearts aflame, courage ignites within." | While chanting, allies within 10 feet of you have advantage against affects which would impose the frightened condition, and have advantage on either Charisma, intelligence, or wisdom saving throws. | As a reaction, or bonus action you can spend 2 ki/focus points to grant allies in range of your chant advantage on all three types of saving throw until the start of your next turn. |
| "Strike true, foes fall before us." | While chanting you and allies within 10 feet of you automatically deal maximum damage on one damage die when they deal damage. Other damage dice are rolled as usual. | As a bonus action you may spend 2 ki/focus points to increase this to dealing maximum damage on two damage die when dealing damage until the start of your next turn. |
| "Precision guided, each strike finds its mark." | While chanting you and allies within 10 feet of you have +2 to hit. | As a reaction to an ally affected by your chant attacking another creature, you may spend 2 ki/focus points to increase this to +4 to hit until the end of your next turn, you must do this before you know whether their attack would hit. |
| "Swift as wind, we dance across the battlefield." | While chanting, you, and allies who start their turn within 10 feet of you have +10 movement speed for that turn. | As a bonus action you may spend 2 ki/focus points so that allies affected by your chant retain their additional speed for an additional round. |
| "Force of will, foes compelled to retreat." | While chanting, creatures within 10 feet of you that hit you or your ally with a melee attack must make a Wisdom saving throw or be moved back 5 feet from their target. | As a bonus action you may spend 2 ki/focus points to increase the forced movement to 10 feet until the end of your next turn. |
| "Echoes abound, latent potential revealed." | While chanting you regain 1 ki/focus point when you end your turn without having spent a ki/focus point during that turn. You may only use this chant once per long rest. | - |
Gregorian Talents
At level 6 you gain the following benefits:
- You master two new chants from the Chanter's table.
- You may now empower your chants, with effects as set out in the Chanter's table.
- You have advantage on concentration checks to maintain your chant.
- For each chant that can be used once per short rest, you can now use it twice per short rest.
- Allies within 10 feet of you gain healing equal 1d10 plus your Wisdom modifier hit points when your chant ends.
Powerful voice
At level 11 you gain the following benefits:
- You master two additional chants from the Chanter's table
- While chanting you are immune to Charm, and Frightened effects, and may not be possessed or silenced.
- Any of your chants which have a range of 10 feet now have a range of 30 feet.
- You no longer have to make concentration checks to maintain your chant if damaged while chanting. Being stunned, incapacitated, or rendered unconscious will still end your chant early.
Master of the Voice
At level 17 you gain the following benefits:
- You master two additional chants from the Chanter's table, and can swap one chant out for another on the chanters table each time you complete a long rest.
- When you land a critical hit while chanting, your chant is automatically empowered without requiring any ki/focus points to be spent.
- While chanting, you gain a flight speed and swim speed equal to your walking speed (if you do not already have a flight or swim speed greater than this)
- While chanting, creatures attacking you in melee take 1d10 thunder damage when they hit you, increasing to 2d10 thunder damage at level 20
- While chanting, you cannot be reduced to 0 hit points, or killed. Any attack, spell, or other effect that would either reduce you to 0 hit points or kill you outright, instead reduces you to 1 hit point and ends your current chant.
Previous Versions
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